Stage
14-10
Suggested level
255
▲ Enemy side
← All stagesSee all of chapter 14
10 teams · Why are there several results for one stage?
Stage
14-10
Suggested level
255
▲ Enemy side
Stage
14-10
Suggested level
249
▲ Enemy side
Stage
14-10
Suggested level
250
▲ Enemy side
Stage
14-10
Suggested level
255
▲ Enemy side
Stage
14-10
Suggested level
257
▲ Enemy side
Stage
14-10
Suggested level
261
▲ Enemy side
Stage
14-10
Suggested level
266
▲ Enemy side
Stage
14-10
Suggested level
285
▲ Enemy side
Stage
14-10
Suggested level
289
▲ Enemy side
Stage
14-10
Suggested level
Unknown
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
14-10 is a wall for a lot of players. Some at level 243 with every dojo at 3 couldn't pass it, and one said it felt like they needed four tataris in both struggling lanes.
Lineup 1, for level 255, starts every lane in the first row. Lane 3 turns out to be the rock lane, four deep: Rubblet, Gibber, Rockwu and Rattlecoil. Rubblet and Gibber are T1s, but they're guardians, and their job is to hold while Rockwu's synced clones and Rattlecoil's rapid waves do the damage. Rattlecoil, the T2 of Taptail, can Stun with those waves.
Note that lane 4 is Firecoil, Frostique and Synthhog: heal, slow and Fragile in three rows. Here, lane 2 is Boldclaw, Cheerlet and Wobbler, the T1 orb unit. Here, lane 5 is Blitzmane with Sparkdoe and Cluckeroo far behind. Lane 1 is just Stalkerix and Frugagon.
If your monkey isn't T3, one player suggested using another rock damage dealer in its place. Blitzmane has been swapped out for Electroar, and Nimbuzzy has stood in for Synthhog.
Lineups are numbered in the order shown above, left to right, top to bottom.