Stage
13-80
Suggested level
226
▲ Enemy side
← All stagesSee all of chapter 13
Stage
13-80
Suggested level
226
▲ Enemy side
Stage
13-80
Suggested level
246
▲ Enemy side
Stage
13-80
Suggested level
258
▲ Enemy side
Stage
13-80
Suggested level
259
▲ Enemy side
Stage
13-80
Suggested level
262
▲ Enemy side
Stage
13-80
Suggested level
271
▲ Enemy side
Stage
13-80
Suggested level
271
▲ Enemy side
Stage
13-80
Suggested level
Unknown
▲ Enemy side
Stage
13-80
Suggested level
Unknown
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
13-80 is the chapter boss, and players kept losing the second row. One said it got bowled over as if nothing was there.
Lineup 1 starts every lane in the second row, so that row is the whole front line. The strongest front is lane 3: Swaystroll's charged Ice Shield, then Frostique, Ripplewing's Sleep and Surgehoof's splashes. Lane 4 contains Stalkerix with Cheerlet and Frugagon. Lane 5 consists of Blitzmane, Voltling and Bubbit, knockback, paralysis and Fragile.
Lane 2 turns out to be the risky one. Firecoil leads it, with Sparkdoe and Rockwu behind, so a healer is taking the first hits. Lane 1 consists of Pyrohound with Azurion at the very back.
Players found their own fixes. One kept the bat in the fifth lane so it got the buff from Cheerling, the T1 form of Cheerlet, because otherwise that lane died, and swapped in Zapooch instead of the T1 dog when the second lane struggled. A level-238 clear won with two seconds left after rearranging the first lane for a T1 tiger.
Cluckeroo has been a substitute for Frugagon or Stalkerix, Lullely or Hippiehog have gone in for Voltling, and Rockfu or Humbleetle instead of Rockwu.
Lineups are numbered in the order shown above, left to right, top to bottom.