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Gone Fishing: Records, Rods and the Ten-Minute Bait Window

Updated Oct 25, 2026

Fishing Contest looks like the most relaxed event in the rotation. You cast, you tap, a fish lands. Yet it is also the event where the gap between a coordinated team and four people casting at random is widest. The difference comes down to three things: knowing which coin you are chasing, knowing what luck really changes, and dropping bait at the same moment as your teammates.

You buy your rods with pinball-machine spins, so this is also the event most worth saving for. If you have not read it yet, the pinball banking guide explains how to walk in with a full stock.

Two scoreboards, two coins

The contest tracks two separate currencies, and nearly every decision below depends on which one you need at that moment.

Silver Fish Coins are your progress meter. Every catch adds silver equal to the fish's base value times the multiplier on that cast. Silver fills your personal milestone track, and milestones are what unlock better rods.

Gold Fish Coins are the team's ranking score. They only appear when someone on the team beats the existing weight record for a species, and you only gain the difference between the new record and the old one. Gold decides your placement, and every member gets the placement reward when the contest closes.

The trap: your multiplier boosts silver only. A x200 cast gives two hundred times the silver of a x1 cast, and exactly the same shot at a record.

What luck really changes

Your luck level appears in the lower-left corner of the pond; tap the clover to open the odds. It runs from 1 to 8 and controls two rolls on every cast: how rare the fish is, and which weight tier it lands in.

LuckRedGoldPurpleBlueJunk (candy/pinballs)Rainbow weight
10.1%4%30%54%11.9%5%
20.5%10%30%48%11.5%10%
31%15%30%44%10%15%
42%20%30%38%10%20%
55%25%25%35%0%30%
610%25%25%35%0%50%
715%25%25%30%0%80%
825%25%25%25%0%100%

Two jumps stand out. Level 5 is where junk catches disappear completely. Level 8 makes every single cast a Rainbow-weight fish, the heaviest tier there is. Everything about bait coordination exists to reach those two thresholds.

  • Blue fish
  • Purple fish
  • Gold fish
  • Red fish
  • Remainder
  • Rainbow weight
  1. Lv 1T1 rod, no baitRainbow weight: 5%
    • Blue fish: 54%
    • Purple fish: 30%
    • Gold fish: 4%
    • Red fish: 0.1%
  2. Lv 2T2 rod, or T1 rod + 1 baitRainbow weight: 10%
    • Blue fish: 48%
    • Purple fish: 30%
    • Gold fish: 10%
    • Red fish: 0.5%
  3. Lv 3T3 rod, or T2 rod + 1 baitRainbow weight: 15%
    • Blue fish: 44%
    • Purple fish: 30%
    • Gold fish: 15%
    • Red fish: 1%
  4. Lv 4T4 rod, or T1 rod + 3 baitsRainbow weight: 20%
    • Blue fish: 38%
    • Purple fish: 30%
    • Gold fish: 20%
    • Red fish: 2%
  5. Lv 5T4 rod + 1 bait, or T1 rod + 4 baitsRainbow weight: 30%
    • Blue fish: 35%
    • Purple fish: 35%
    • Gold fish: 25%
    • Red fish: 5%
  6. Lv 6T4 rod + 2 baitsRainbow weight: 50%
    • Blue fish: 30%
    • Purple fish: 35%
    • Gold fish: 25%
    • Red fish: 10%
  7. Lv 7T4 rod + 3 baitsRainbow weight: 80%
    • Blue fish: 30%
    • Purple fish: 30%
    • Gold fish: 25%
    • Red fish: 15%
  8. Lv 8T4 rod + 4 baits (max)Rainbow weight: 100%
    • Blue fish: 25%
    • Purple fish: 25%
    • Gold fish: 25%
    • Red fish: 25%

The rod ladder

There are four rods, and each one is worth a point of luck. You unlock them with silver as your milestones fill:

RodSilver neededLuck from rod
T1Owned from the start1
T2800K2
T32,200K3
T45,600K4 (the rod maximum)

Expect to burn somewhere around four to six thousand rods to reach T4. The remaining four luck levels can only come from bait.

  • T1

    Basic rod

    Yours from the start of the event. Luck level 1.

  • T2

    800K silver rod

    Luck level 2.

  • T3

    2,200K silver rod

    Luck level 3.

  • T4

    5,600K silver rod

    Luck level 4, the rod maximum. It usually takes around 4,000–6,000 rods (or fewer) to get here.

Bait, explained once and properly

  • Every rod you spend carries roughly a 0.3% chance of dropping Felicia's Exclusive Bait. High-multiplier casts spend more rods per throw, so bait shows up far more often there.
  • Scattering a bait raises luck by one for the whole team, not just for you.
  • The team can have at most four baits running at once. Four players with four baits each still cap at four active.
  • Each bait has its own ten-minute timer. Four baits give four overlapping ten-minute windows, never forty minutes.
  • One person may drop all four alone if they have them.
  • Bait does not survive into the next contest. Anything unused at the end is gone.

Your bait count sits in the lower-right corner once you have picked up your first one.

A three-day pacing plan

Before it opens. Settle your team. Your account level plays no part in catches, so pick people whose online hours match yours rather than people with big numbers. Agree on a time for the first group bait drop.

Day one: build the bank. Turn pinballs into rods and fish at a low-to-mid multiplier (around x5 to x20) until the first rod upgrade lands. Keep fishing at that range to collect one or two baits each. Do not scatter them yet.

Day two: the power window. With everyone online, drop four baits together. For those ten minutes, cast at x100 or x200 to rocket through the silver milestones toward the T3 and then T4 rod. You may need several windows to get there, and that is fine.

Day three: hunt records at x1. Once your target rod is in hand, switch to x1. Every cast is one roll at a weight record; the x1 setting gives the most rolls per rod. Pair those casts with group bait whenever you can; when the bait is gone, keep fishing at x1 anyway.

Through all of this, keep a reserve of at least a few hundred rods for the x1 phase. Only keep pushing higher silver milestones at x200 if you still hold a thousand or more.

Habits that cost teams placements

  • Lone bait drops. A single bait running while nobody else is fishing is ten minutes thrown away.
  • Ignoring blue fish. Common species carry lower values, but when two teams are separated by a few points, a heavier common fish can flip the order. Late in the contest you will spend the bulk of your casts on getting a Rainbow catch on the common species, because the rare ones already hold strong records.
  • Claiming every milestone. If you are banking for the next event, only collect the rewards that unlock a rod, and leave the rest until the final day. The exception is an evolution box you need right now.
  • Forgetting trials. Several evolution trials can be cleared by spending rods (Bubbit → Tideon asks for 2,000, Blitzmane → Stormlion for 6,000). Check your list before the contest so the same rods do double duty.

Quick answers

Is fishing many rods at once a bad idea? Multi-rod casts are the fastest silver. When you are hunting gold, single casts give you more record attempts for the same spend.

My team is weak. Should I still push? Yes. Your rod and luck progress is personal, and milestone rewards are yours whatever the ranking says.

Where do I talk to my team? Use the dedicated fishing chat inside the event to call bait timing and list which species still need a Rainbow catch.

The field card for every event has short habits for the other four rotations.

Tatadex verdict

Fox thinks the key to fishing is understanding the two coins: Silver to get stronger, Gold for ranking. Once that clicks, you know when to fish at high multipliers to gather Silver, and when to slow down and chase records.

The guide also stresses that account level doesn't matter for fishing. Fox sees that as good news for newcomers: finding teammates who are online at the same time and drop bait together matters more than finding high-level players.

Event cycle and hoarding →How to stock up pinballs before fishing opens.

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