Zobo Shooter Explained: Arenas, Hit Rolls and Chest Pools
Updated Oct 25, 2026
Status check first: at the time of writing, Zobo Shooter is listed as temporarily suspended for improvements, so it may not appear in your rotation right now. Everything below describes how the event has worked so far; when it returns, open the in-game ? panel and compare, because a rework can change numbers. For the strategy side (which bosses, when to play, how to use boosters) see the companion piece, Zobo Shooter tips.
The short version
| Question | Answer |
|---|---|
| Team size | Four players, formed the day before the event opens |
| Length | About three days |
| Currency | Bullet Coins, earned mainly from the pinball board |
| Cost of a shot | Equal to the arena multiplier (a 50× arena takes 50 coins per tap) |
| Who shares what | Coins and chests pool across your team; ranking uses the team total |
| Who you play with | Three other people in the arena, not necessarily teammates |
The intro cutscene sets the story: Doctor Looney builds a trap that pulls Zobos in by the dozen, and you are the one clearing them out.

Before the doors open
The day before the event is the team-forming window. Use it. Filling a group of four after the event starts is much harder, and every empty seat is score your team never gets.
Two other things help. Keep a stock of pinballs, since they convert into Bullet Coins once the event is live. And if you have an evolution stone or trial close to finishing, push it through now: evolution colour is the only Tatari stat that changes your hit chance here.

Eight arenas, eight chest pools
Arenas unlock as your lifetime Bullet Coin earnings climb. On the screens we saw, Nicozobo (10×) needed 6,600 coins earned and Vienzobo (200×) needed 100,000. Tap any arena's Chance to Get box to preview what it hands out.
In order, the arenas are Trozobo (1×), Carthazobo (2×), Constanzobo (5×), Nicozobo (10×), Caenzobo (20×), Malzobo (50×), Ostenzobo (100×) and Vienzobo (200×). Each chest tier only appears within a band of them:
| Chest tier | Lowest arena | Highest arena |
|---|---|---|
| Bronze | 1× | 5× |
| Silver | 2× | 20× |
| Amethyst | 5× | 100× |
| Ruby | 20× | 200× |
| Diamond | 100× | 200× |
Look at the last two rows: Diamond chests exist only in the top two arenas, and Ruby starts at 20×. That is the whole argument for climbing.
How a kill actually happens
There is no health bar to chip down. Every shot is an independent roll, and the shot that succeeds takes the kill and the drop. A hundred hits on a boss can still leave you empty-handed if the rolls keep failing, and another player in the arena with better odds can land the kill first. Rewards go only to the player who lands it; you get nothing from Zobos someone else finishes.
Each Zobo type carries its own kill rate, shown in the in-match rules. The screenshots we checked listed an Ordinary Zobo at 43.48% and a Psycho Zobo at 28.99%. As a rule, the easier a Zobo is to kill, the less it pays: Two-Headed Zobo dies most readily and gives the least, while Shaman Zobo is the hardest to drop and gives the most.
The in-match rules also warn that a Tatari tires with constant use and its accuracy sinks over a very long session. Treat this as a reason to vary targets rather than a number to plan around; it may change after the rework.
What your Tatari brings
Pick one Tatari before entering. The game nudges you with "Advanced Tatari recommended!", and it means it. Evolution colour adds straight onto your base hit chance: a blue Tatari adds nothing, purple adds 2.5 percentage points, gold doubles that to 5, red brings 7.5 and rainbow tops out at a flat 10.
Shiny variants are cosmetic and add no hit chance. Element and attack stats do not show up anywhere in the rules either; colour is what matters.
The match screen
From top to bottom you will find the arena name and multiplier, your team's live standing and points, then a Rewards list of chests earned so far, your coin count under your Tatari, and two boosters in the lower corner:
- Enrage raises attack speed, so you fire more rolls in the same time.
- Lock On makes your shots ignore small Zobos and hit only boss-type ones; tap a boss to steer it.


What is inside the chests
Bosses always drop at least one chest, and heavyweights like Shocker or Manager may spill as many as ten. Typical contents by tier:
| Chest | Pinballs | Capsule | Candy range | |
|---|---|---|---|---|
| Bronze | none | no | no | 12 to 60 |
| Silver | 1 | no | no | 60 to 210 |
| Amethyst | 1 | 1 | no | 90 to 360 |
| Ruby | 6 | 1 | 1 | 480 to 900 |
| Diamond | 15 | 1 | 1 to 10 | roughly 6,300 |
Candy amounts also scale with your stage progress, so your numbers may be higher. The odds tilt sharply too: a Diamond chest in the screenshots showed a 50% chance of the 15-pinball roll and 20% for a capsule, where Silver offered a single pinball at 18.5%.



.Team leaderboard
Separately from chest loot, the leaderboard sorts teams by the summed score of all four members. A "Rewards Settled In" timer counts down to when standings lock. The top three teams receive trophies alongside candy, other items and Tatari gacha; everyone further down still collects a smaller bundle.
Where to go next
The event field card covers the other rotations, and the events section lists every event guide.
Tatadex verdict
Zobo Shooter is one of the two best-paying events, so Fox thinks it is worth preparing early: join a full team of four during the team-up phase and save pinballs. Looking for a team once the event has opened is usually too late.
For newcomers, Fox suggests practising in Trozobo Arena 1x before moving up, since misses cost little there. Reading the rules (?) and each arena's "Chance to Get" box takes under a minute and helps you pick the right place to shoot.
Zobo Shooter tips →Keep reading
- Pinball Banking: Riding the Five-Event Loop Without Running Dry
- Five Events, Five Habits: A Field Card for Every Rotation
- Marathon Party Without Waste: Boards, Boxes and a Three-Day Plan
- Boss Hunting in Zobo Shooter: Squeezing More Chests from Every Coin
- Growing Heavy Crops in Cozy Farm: Support First, Fertiliser Second
- Gone Fishing: Records, Rods and the Ten-Minute Bait Window
- Dig Less, Find More: A Pickaxe-Saving Plan for Treasure Hunt
- Island Gold Rush Playbook: Tiles, Squads and Status Effects
