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← All stagesSee all of chapter 22

Stage teams 22-50

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 22-50

22-50 jumps to level 459, and Lineup 1 is the first fully evolved block in a while: every lane runs front, middle and back from the third row down. What players complained about was the shaman enemy's shield, and the sunflower's healing on the enemy side makes some runs swing.

The cell to look at is Waveflutter at the back of lane 3. It throws water bombs that slow and sometimes put enemies to sleep, its neighbours' attacks can slow and sleep as well, and anything waking up takes damage. Right ahead of it is Flametail's fireworks, and ahead of that Hellhound's Weak flames, so the lane pairs bursts of area damage with a chance to freeze the pack in place.

Lane 4 counts as the support spine: Blitzmane in front with its knockback wave and a damage boost for nearby allies, Cheerspring behind it healing and buffing, and Tideon's mist at the back. Lane 5 fields Zapooch's chain lightning, Rockwu with its clones, and Zapantler's lance, which sometimes never stops piercing.

One player said they had to use this lineup and were glad of a base to work from. If you're short on evolutions, Cheerlet can replace Cheerspring, and Kitjitsu, Lickflicker or Trippet are listed in place of Hellhound. Sparkdoe or Rockzilla can go in for Zapantler.

Lineups are numbered in the order shown above, left to right, top to bottom.