Stage
22-60
Suggested level
394
▲ Enemy side
← All stagesSee all of chapter 22
10 teams · Why are there several results for one stage?
Stage
22-60
Suggested level
394
▲ Enemy side
Stage
22-60
Suggested level
410
▲ Enemy side
Stage
22-60
Suggested level
426
▲ Enemy side
Stage
22-60
Suggested level
436
▲ Enemy side
Stage
22-60
Suggested level
445
▲ Enemy side
Stage
22-60
Suggested level
447
▲ Enemy side
Stage
22-60
Suggested level
449
▲ Enemy side
Stage
22-60
Suggested level
458
▲ Enemy side
Stage
22-60
Suggested level
459
▲ Enemy side
Stage
22-60
Suggested level
463
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
22-60 is a water boss, and it plays as a race against the clock more than a fight for survival. One player was surprised to call it an easy boss for a new chapter, and the advice that came with it was to put attackers in the lanes either side of the centre and your heaviest hitters in the centre itself.
Lineup 1 does exactly that with lane 3. It's full from front to back: Zappur, Voltfawn and Zapooch, then Synthhog and Ripplewing. The lightning cells are the point here, and Synthhog marking the pack with Scouted and Fragile means the deer's lance and Zapooch's chain strikes land harder on a water boss that's already the wrong element for it.
Lane 4 is where the new unit is. Sunfleur sits in the fourth row with Azurion directly behind it, shining sunlight that heals and boosts attack and defence. Layout-wise, lane 5 has Capypapa between Swaystroll and Frostique, peeling oranges to heal. Lanes 1 and 2 start right at the front, with Cobbledon and Turtuff on the left and Rockfu leading Cheerlet, Tideon three rows further back.
Ospisces is listed in place of Capypapa, Blitzmane as an alternative to Cobbledon, Rockwu for Rockfu, and Serrabloom instead of Sunfleur if you'd rather have a guardian than a healer.
Lineups are numbered in the order shown above, left to right, top to bottom.