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← All stagesSee all of chapter 22

Stage teams 22-40

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 22-40

22-40 is a stage where the same lineup can win one run and lose the next. Players said grass enemies with shotguns shred the second lane, and suggested replaying the same setup several times before changing anything. One version hinges on Zappur surviving the opening rush, and one player needed a reset or two for the fourth lane to live.

Lineup 1 pulls everything forward to the second row. Zappur leads lane 3 there with Synthhog, and Ripplewing and Voltfawn fill the back. The player behind one version ran their lion, monkey, butterfly and moth at T3 and their deer at T2, which is worth knowing when you compare your own roster against this grid.

The new face is Flametail, at the back of lane 1 behind Hellhound and Kitjitsu. It shoots a ball of fireworks that bursts on impact, which gives that lane some area damage behind a guardian and a fighter who heals itself by meditating when it's in danger.

As recorded, lane 5 is Serrabloom in the second row and Frugagon two rows back, and a T3 mantis was said to carry that lane on its own. If yours is weaker, Stalkerix can stand in for Serrabloom and Solaflora for Frugagon. In other lineups the second lane runs a turtle and the monkey, and there players put the tiger in to hold off the shotgun enemies. Pyroprawn is listed as an alternative to Kitjitsu.

Lineups are numbered in the order shown above, left to right, top to bottom.