Stage
10-10
Suggested level
178
▲ Enemy side
8 stages · 62 teams
Chapter 10 has more recorded stages than any other, and its boards are front-loaded: most of them put units in the very first row, so enemies run into something straight away instead of walking a long empty stretch. It opens on 10-1 with a full five-deep column in the centre, and from there grids change every few stages, from the 10-31 board that pushes everyone forward to the 10-51 layout with three guardians side by side. Listed levels move from about 181 to 216, and quite a few stages here came with little more than a grid, so expect to read the board yourself.
Lightning carries the chapter. Electroar and Cheerlet are in almost every lineup, Zapooch and Sparkdoe fill the middle rows, and Voltling begins showing up at the front with its paralysing shadow strike. Frugagon stays the backline workhorse, Azurion and Frostique arrive as T3 damage, and Clucky, still a T1, keeps turning up as a cheap healer. Cheerlet's position decides more than its level here; on 10-59 the lane furthest from it is the first to crack. When a run falls apart, look at which lane has no healing in reach before you blame levels.
Frugagon
Frostique
Cheerlet
Cobbledon
Electroar7 teams · Suggested level: 178–200
Stage
10-10
Suggested level
178
▲ Enemy side
Stage
10-10
Suggested level
181
▲ Enemy side
Stage
10-10
Suggested level
185
▲ Enemy side
Stage
10-10
Suggested level
187
▲ Enemy side
Stage
10-10
Suggested level
198
▲ Enemy side
Stage
10-10
Suggested level
199
▲ Enemy side
Stage
10-10
Suggested level
200
▲ Enemy side
10-10 puts the whole team in the front rows, and the player who shared it thought it turned out too easy, so if you've handled the chapter so far this shouldn't be a wall.
Then there's lane 4, the sustain lane and the reason it feels safe. Swaystroll leads it with its Ice Shield, Cheerlet right behind heals and buffs, and two more healers back it up: Capypapa's oranges and Cluckeroo's healing seed. With three sources of healing behind it, the penguin's shield stays up long enough to charge big bursts again and again.
Lane 5 is less obvious. Pyrohound's pillar leads, Kitjitsu follows and Frostique slows and pierces from the third row. There's no burn in that lane for Kitjitsu to heal from, so it relies on retreating to meditate when it's in danger. Boldclaw has been used in place of Pyrohound there.
Electroar, Zapooch and Sparkdoe make lane 1 a lightning lane, with Boltskipper swapped in for Zapooch once. Turtuff, Cobbledon and Rockhog stack lane 3; Rockfu and Humbleetle have replaced Turtuff and Rockhog. Stalkerix leads lane 2 with Frugagon at the very back, and Pandaroo has been used instead of Frugagon.
9 teams · Suggested level: 182–204
Stage
10-20
Suggested level
182
▲ Enemy side
Stage
10-20
Suggested level
188
▲ Enemy side
Stage
10-20
Suggested level
189
▲ Enemy side
Stage
10-20
Suggested level
189
▲ Enemy side
Stage
10-20
Suggested level
196
▲ Enemy side
Stage
10-20
Suggested level
197
▲ Enemy side
Stage
10-20
Suggested level
200
▲ Enemy side
Stage
10-20
Suggested level
204
▲ Enemy side
Stage
10-20
Suggested level
Unknown
▲ Enemy side
10-20 was reshuffled by an update that added new enemies, so an older lineup you remember for this stage may not match what you face today. The current Lineup 1 sits back on the board, with most fronts in the second or third row and lane 1 not starting until the fourth.
The centre lane is the most interesting one. On the grid, Kittazap leads lane 3, and its electrified punches hit harder the closer enemies are while its cooldown drops with every strike, so it gets faster the longer a fight stays in its face. Cheerlet right behind heals it and boosts attack and defence, and Zapooch and Fluffle's clouds add lightning damage from further back.
Sunfleur is the other support. From the fourth row of lane 5, behind Electroar and Sparkdoe, it shines sunlight that heals and grants Sunshine: ATK & DEF Boost, with Frostique slowing from the very back. That cell is the most swapped one: Bubbit, Swaystroll, Capypapa and Cobbledon have all been used in place of Sunfleur.
Lane 2 is fire: Pyrohound, Firecoil and Ignisnap, with Azurion replacing Ignisnap twice. Turtuff and Voltling share lane 4, and Stalkerix and Frugagon wait at the back of lane 1.
7 teams · Suggested level: 179–209
Stage
10-30
Suggested level
179
▲ Enemy side
Stage
10-30
Suggested level
185
▲ Enemy side
Stage
10-30
Suggested level
187
▲ Enemy side
Stage
10-30
Suggested level
196
▲ Enemy side
Stage
10-30
Suggested level
200
▲ Enemy side
Stage
10-30
Suggested level
207
▲ Enemy side
Stage
10-30
Suggested level
209
▲ Enemy side
10-30 turns the usual board upside down. Damage dealers and supports stand in the first row, and the tanks and guardians sit behind them. Frostique leads lane 1 and Swaystroll sits two rows back; Kitjitsu leads lane 2 ahead of Ignisnap and Pyrohound; Frugagon leads lane 3; Cheerlet leads lane 4 and Boldclaw stands two rows behind; Zapooch leads lane 5 ahead of Electroar. The lineup was tried at level 198.
Lane 2 shows why this can work. Kitjitsu at the front dashes into enemies, and Ignisnap right behind sets them burning, which lets Kitjitsu heal every time it hits. When it's in danger it retreats to meditate, and Pyrohound's pillar covers the lane from the third row.
Lane 3 is the deepest: Frugagon's slowing fruit, Rockfu's club and clones, Cluckeroo's healing seed and Stalkerix holding the back in the fifth row. Cactobud has replaced Rockfu twice, and Cobbledon once.
Lane 4 pairs Cheerlet's heals with Bubbit's Fragile mist right behind it. One clear used Synthhog in place of Swaystroll in lane 1.
7 teams · Suggested level: 180–203
Stage
10-40
Suggested level
180
▲ Enemy side
Stage
10-40
Suggested level
184
▲ Enemy side
Stage
10-40
Suggested level
185
▲ Enemy side
Stage
10-40
Suggested level
186
▲ Enemy side
Stage
10-40
Suggested level
188
▲ Enemy side
Stage
10-40
Suggested level
203
▲ Enemy side
Stage
10-40
Suggested level
Unknown
▲ Enemy side
10-40 is a close one. A player who cleared it at level 186 said they had no T2 bat, and won with almost no time left.
The centre carries it. Lane 3 is five deep: Boldclaw at the front, Electroar right behind it, then Ripplewing, Bubbit and Capypapa at the back. Boldclaw's bubbles slow, Electroar knocks enemies back into them, Ripplewing's water bombs slow and sometimes put enemies to Sleep, and Bubbit adds Fragile. Capypapa's peeled orange heals from the fifth row.
Ripplewing is the clever piece. Enemies woken from its Sleep take damage, so the lane punishes anything it has already stopped.
The edges are thin. Lane 1 carries Swaystroll in the second row with Frostique far back in the fifth, and lane 5 is Cobbledon and Rockfu. Lane 4 pairs Pyrohound with Cheerlet and Ignisnap.
Ignisnap is the most swapped cell. Flametail has replaced it twice, and Kitjitsu and Firecoil have each replaced it once. Maskfry or Skinkoon have replaced Swaystroll, Rockhog has stood instead of Turtuff in lane 2, and Humbleetle instead of Rockfu.
9 teams · Suggested level: 189–215
Stage
10-50
Suggested level
189
▲ Enemy side
Stage
10-50
Suggested level
191
▲ Enemy side
Stage
10-50
Suggested level
192
▲ Enemy side
Stage
10-50
Suggested level
195
▲ Enemy side
Stage
10-50
Suggested level
196
▲ Enemy side
Stage
10-50
Suggested level
198
▲ Enemy side
Stage
10-50
Suggested level
204
▲ Enemy side
Stage
10-50
Suggested level
204
▲ Enemy side
Stage
10-50
Suggested level
215
▲ Enemy side
10-50 is a boss stage, and players found it hard. One said it took them two days, and another suggested unlocking a dojo badge before trying. Around level 190, players reported the middle boss not dying fast enough, and others said the left lane wouldn't hold.
Lineup 1 is set for level 204 and starts every lane from the second row. The centre is the damage. Lane 3 runs Electroar, Cheerlet, Boltskipper and Sparkdoe, so the boss gets knocked back, bound by the orb and paralysed by the lance while Cheerlet heals. Lane 2 adds Boldclaw's slowing bubbles, Zapooch's chain and Bubbit's Fragile mist.
The left lane is the one people struggled with. Firecoil leads it, Kitjitsu stands right behind and Azurion is at the back. Kitjitsu, the tiger, dashes in and heals off burning enemies, so it needs Azurion's burn to stay alive. A player with a T1 tiger said the lineup failed, and swapping in the puppy didn't fix it.
Pyrohound has been swapped in for Firecoil twice, and Surgehoof has gone in for Boltskipper twice. One player thought a T3 deer would work better than Sparkdoe.
7 teams · Suggested level: 183–221
Stage
10-60
Suggested level
183
▲ Enemy side
Stage
10-60
Suggested level
193
▲ Enemy side
Stage
10-60
Suggested level
198
▲ Enemy side
Stage
10-60
Suggested level
201
▲ Enemy side
Stage
10-60
Suggested level
219
▲ Enemy side
Stage
10-60
Suggested level
221
▲ Enemy side
Stage
10-60
Suggested level
Unknown
▲ Enemy side
10-60 drops the level to 193 and brings the fire back to the middle. Then there's lane 3, the main lane: Pyrohound at the front, Firecoil behind it, Flametail in the third row and Funglet in the fourth.
Funglet is what makes the lane hit harder. It emits a ring of spores that expands and damages enemies, and it also grants allies an attack and speed boost, at the cost of a little damage to them. With Firecoil's ring healing that same group, the small damage is easy to absorb, and Pyrohound's fire pillar and Flametail's fireworks both come out faster.
In lane 2 you'll find Stalkerix with Embertail behind it, which plants pinecone mines, and Frugagon in the fourth row. Lane 4 runs with Electroar, Cheerlet and Bubbit's Fragile mist. Inside lane 5 sit Cobbledon, Turtuff and Cluckeroo, whose two seeds damage and heal. Inside lane 1 sit Swaystroll in the second row and Frostique at the very back.
Embertail has the most swaps. Kitjitsu, Azurion and Capypapa have all replaced it. Synthhog or Ignisnap have stood in for Funglet, and Sparkdoe instead of Bubbit.
10 teams · Suggested level: 180–227
Stage
10-70
Suggested level
180
▲ Enemy side
Stage
10-70
Suggested level
189
▲ Enemy side
Stage
10-70
Suggested level
194
▲ Enemy side
Stage
10-70
Suggested level
197
▲ Enemy side
Stage
10-70
Suggested level
200
▲ Enemy side
Stage
10-70
Suggested level
214
▲ Enemy side
Stage
10-70
Suggested level
221
▲ Enemy side
Stage
10-70
Suggested level
227
▲ Enemy side
Stage
10-70
Suggested level
Unknown
▲ Enemy side
Stage
10-70
Suggested level
Unknown
▲ Enemy side
10-70 is a stage players get stuck on; one joked about having been stuck there forever. Lineup 1 is set for level 194, and it puts most of its guardians at the back of their lanes rather than the front.
Then there's lane 2, the deepest. In this lineup, Firecoil leads from the first row, then Frostique, Pandaroo and Swaystroll. Pandaroo plants bamboo shoots that keep damaging and slowing, and the shoots grow stronger the longer they stand. Together with Frostique's ice, that lane slows enemies twice while Firecoil's ring heals the group.
Specifically, lane 3 has Frugagon in front, Cluckeroo behind it with its damaging and healing seeds, and Stalkerix at the back. Inside lane 4 sits Cheerlet, then Bubbit's Fragile mist, then Pyrohound in the fourth row. Looking at the grid, lane 5 is Turtuff, Flametail and Cobbledon. As recorded, lane 1 is Sparkdoe and Electroar.
The swaps are mostly in lanes 1 and 4. Azurion has gone in instead of Bubbit twice and once stood in for Pyrohound, Ospisces has replaced both, and Voltling, Surgehoof or Zapuni have gone in for Sparkdoe. Humbleetle has gone in instead of Flametail.
6 teams · Suggested level: 189–221
Stage
10-80
Suggested level
189
▲ Enemy side
Stage
10-80
Suggested level
195
▲ Enemy side
Stage
10-80
Suggested level
197
▲ Enemy side
Stage
10-80
Suggested level
199
▲ Enemy side
Stage
10-80
Suggested level
200
▲ Enemy side
Stage
10-80
Suggested level
221
▲ Enemy side
10-80 is the chapter's boss, and it's a stage where players found they needed to overload a lane. One player said they had to put four tataris in one lane to get through.
Lineup 1, for level 195, does exactly that in several places. Every lane but the last starts in the second row and runs three deep. The fire trio of Pyrohound, Firecoil and Azurion holds lane 4. Lane 3 is a rock wall of Cobbledon, Turtuff and Rockhog, whose mud balls slow. Lane 2 puts Boldclaw's slowing bubbles in front of Cheerlet, with Frostique behind.
Lane 1 is built around Kitjitsu, the tiger. It dashes into enemies and heals whenever it hits a Burning one, and Flametail and Cluckeroo stand behind it. With no burn source in that lane, Kitjitsu leans on its meditation and on Cluckeroo's healing seed.
Lane 5 starts later. Swaystroll's Ice Shield is in the third row, Zapooch behind it, and Zaplet at the back spreads Scouted over a wide area.
Ospisces has been used in place of Boldclaw, Stalkerix has gone in for Flametail, and Puffbelly instead of Pyrohound.
Lineups are numbered in the order shown above, left to right, top to bottom.
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki