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Stage teams 10-50

9 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 10-50

10-50 is a boss stage, and players found it hard. One said it took them two days, and another suggested unlocking a dojo badge before trying. Around level 190, players reported the middle boss not dying fast enough, and others said the left lane wouldn't hold.

Lineup 1 is set for level 204 and starts every lane from the second row. The centre is the damage. Lane 3 runs Electroar, Cheerlet, Boltskipper and Sparkdoe, so the boss gets knocked back, bound by the orb and paralysed by the lance while Cheerlet heals. Lane 2 adds Boldclaw's slowing bubbles, Zapooch's chain and Bubbit's Fragile mist.

The left lane is the one people struggled with. Firecoil leads it, Kitjitsu stands right behind and Azurion is at the back. Kitjitsu, the tiger, dashes in and heals off burning enemies, so it needs Azurion's burn to stay alive. A player with a T1 tiger said the lineup failed, and swapping in the puppy didn't fix it.

Pyrohound has been swapped in for Firecoil twice, and Surgehoof has gone in for Boltskipper twice. One player thought a T3 deer would work better than Sparkdoe.

Lineups are numbered in the order shown above, left to right, top to bottom.