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Electric From T2 to T4: One Family at a Time, From Zappur to the Bat

LightningUpdated Oct 25, 2026

Electric is built around jobs rather than raw numbers. Zappur's line pushes Zobos back before they reach your tanks. Voltfawn and Zapuni are two damage dealers that cover each other's gaps, one owning a single lane and the other spilling across several. Cheerling keeps everyone alive and Zaplet is the bat behind the famous Horde bat swap. Its T4 Aura raises attack speed, and it sits with Rock's at the top of most Aura rankings. Below, each family is followed through all three steps, so you can see where it pays off and where to stop.

The knockback tank: Zappur

  • T2, Electroar: cheap, and it gains a three-lane blast that knocks Zobos back, so fewer of them ever touch your front line.
  • T3, Blitzmane: cheap again, and your first Electric T3. Its roar now also raises the damage of the allies around it (up to eight). The one drawback is that ranged Zobos sometimes get shoved beyond the distance it can hit; a damage dealer behind it fixes that. In Horde it shoves Chef Zobo, Yeti Zobo and other threats away from your line, and its Lv 7, though it fires less often after a nerf, is still dependable.
  • T4, Stormlion: your first Electric T4. Cheap, used everywhere, a Gold Rush favourite thanks to its damage multiplier there, and the unit to bring on Horde D4 if survival is the problem.

The lane specialist: Voltfawn

  • T2, Sparkdoe: Electric's strongest area damage, with a lance that now runs through four Zobos in a lane. Paralysis slows hard and ticks damage; with Bubbit alongside, Zobos barely move.
  • T3, Zapantler: every fourth lance pierces without limit and the whole lane gets Paralysis, which with Tideon nearly freezes it. Good in Horde, where its Lv 7 crosses most of the field.
  • T4, Magnedart: endless piercing and Paralysis on everything hit. Best in Gold Rush; steady in Horde, if a step behind Boltallion.

The splash specialist: Zapuni

  • T2, Surgehoof: its splash spreads further whenever it hits a Water Zobo, so it is far better against Water. Treat T2 as a stop on the way to T3.
  • T3, Voltmare: adds follow-up damage on anything it hits, and that bonus is larger when fewer targets share the splash. Horde numbers are huge, with a skill set built purely for damage, and it handles story stages well.
  • T4, Boltallion: the best multi-lane attacker, though it must hit something in its own lane first. Strong in Horde, usable in Gold Rush, and a gift when the opposing team is Water.

Voltfawn's line is the reliable single lane; Zapuni's line is the spread. Most teams want both.

The two supports: Cheerling and Zaplet

Cheerling is the safest early pick in the element.

  • T2, Cheerlet: buffs attack and defence, and when an ally beside it first drops into danger, that ally gets a short spell of invincibility to finish the job. Used in every mode and a Horde regular up to Lv 5.
  • T3, Cheerspring: can also heal allies in danger back up to half HP very quickly, a last line of defence added to a unit that was already in every team.
  • T4, Cheerstella: used everywhere, and one of the prettiest T4 designs.

Zaplet is easy to underrate if you only read damage numbers.

  • T2, Synthhog: reaches all five lanes, applying Fragile together with Scouted, which raises your team's damage a lot. In Horde, two partners swap bat positions so each bat buffs the other's Tatari; that is the bat swap.
  • T3, Sonarbat: upgrades to Perfectly Scouted for more damage at shorter intervals. Horde clears become more consistent, and it helps in Boss Challenge and story too. Its Horde Lv 3 remains the largest Lv 3 damage boost for the swap.
  • T4, Umbraveil: a Horde damage booster that also earns slots in Gold Rush, story and Boss Challenge.

The second tank: Voltkit

  • T2, Voltling: a solid tank that now applies Paralysis, handy when a story stage stacks Rock Zobos in more than one lane, and in Gold Rush. If you want more damage, take Zapuni first.
  • T3, Voltverine: turns invincible for a moment each time it attacks, which cuts can use in Gold Rush, works in Horde and lets it solo story lanes.
  • T4, Voltreaver: the Gold Rush tank of the element, still usable in Horde.

Families to park

Cavyzap cages one Zobo and fires only at it; damage is thin, and Wheekroller's bigger surge is wasted if the cage lands away from the crowd. Kittazap has a bond with Flameow but lives in story, Dojo and Boss Challenge, and the paw pal link is not worth the cost. Sparkeet cannot attack normally; it tanks and buffs allies' attack, and after its Horde Lv 7 nerf most players keep it at Lv 1. Fluffle's cloud drifts so slowly that Zobos outrun it, so it is only for chasing Frankenfish in Boss Challenge. Glowfly gives one front-liner a small shield that bursts at the end, the weakest support in the element. Evolve any of these only for Boss Challenge scores.

Order and trials

Suggested order: T2 Zappur, Voltfawn, Cheerling, then Voltkit or Zaplet, with Zapuni done ahead of T3. T3 Blitzmane, Zapantler, Cheerspring, Voltmare, Voltverine, Sonarbat. T4 Stormlion, then Magnedart and Boltallion, then tanks and supports.

From a community trial database: most Electric T3s ask for 70 treasures or 4,200 fertiliser (plus three stat raises); Zaplet and Glowfly ask for 2,000 rods or 2,000 Marathon boards instead. Every Electric T4 asks for feeding to B quality and 6,000 boards or 6,000 rods, plus an extra:

FamilyT2 trialT4 extra
ZappurClear 20 stagesThree 24-star Electric Tatari
VoltfawnDefeat 300 Zobos15 Tempura Plates fed
CheerlingHit the Star Slot 10 times15 Tempura Plates fed
ZapuniEnter Boss Challenge 10 timesThree 24-star Electric Tatari
VoltkitPlay Horde 3 timesFive Electric badges
FluffleFeed 3 Fluff Candy60 Fluff Candy fed

Electric T3s therefore draw on your Treasure Hunt or Cozy Farm haul, so check the pickaxe plan before you commit. To place Electric among the other elements, open the evolution roadmap.

Opening upgrades (T1 → T2)

S · Build these first

  • Zappur

    Zappurevolves into Electroar

    A front-line Electric pick whose wave pushes Zobos back. The real reason to evolve is Blitzmane further down: this line appears in 1,616 of 2,420 saved lineups.

  • Voltfawn

    Voltfawnevolves into Sparkdoe

    Voltfawn's lance runs through a line of Zobos and paralyses them, which opens the door for critical hits from your other Tatari. Sparkdoe hits harder with the same pattern; among T2s only Cheerlet is fielded more, with Sparkdoe in 965 saved lineups.

  • Cheerling

    Cheerlingevolves into Cheerlet

    Cheerling dances to heal and grant attack and defence boosts around it. Cheerlet adds a one-time invincibility zone when a nearby ally drops into danger. It's the most used T2 we track, in 1,236 saved lineups.

A · Strong follow-ups

  • Voltkit

    Voltkitevolves into Voltling

    Voltkit's shadow strike hits an area, and Voltling adds Paralysis to it, which is the main reason to evolve. Voltling is far more common than its later forms in our data: 173 lineups from chapter 20 onward, while Voltverine barely appears.

  • Zaplet

    Zapletevolves into Synthhog

    Zaplet tags enemies across a broad area with Scouted, and they take damage when it wears off. Synthhog layers Bat: Fragile on the same targets, so the rest of your team hits them harder too. Synthhog sits in 222 lineups from chapter 20 on, and the full line reaches 17 of the 22 boss teams.

  • Zapuni

    Zapunievolves into Surgehoof

    Zapuni's shock wave splashes on impact. Surgehoof throws out extra splashes whenever it hits a Water enemy, so it's a natural answer to Water-heavy stages. At T3, Voltmare adds follow-up damage that grows when the splash hits fewer targets, which makes it a good single-target hitter too. Surgehoof appears in 98 lineups from chapter 20 onward.

C · Low on the list

  • Cavyzap

    Cavyzapevolves into Hippiehog

    Cavyzap fires an orb that builds an Electricage, then sends piercing signals at it to set off a small electric surge. Hippiehog's skill text is identical, so the T2 adds nothing new to the kit; only Wheekroller makes the surge hit properly. Hippiehog has 33 saved lineups, 16 of them from chapter 20 on.

  • Kittazap

    Kittazapevolves into Nekowatt

    A close-range brawler whose punches speed up with each hit; Nekowatt also gains reach once the cooldown bottoms out. Pair it with the Flameow line for the Paw Pals bond. Only 38 saved lineups use Nekowatt.

  • Sparkeet

    Sparkeetevolves into Buzzbeak

    Sparkeet is a support that barely fights: it takes reduced damage, links nearby allies to give them Charged: ATK Boost, and only throws weak currents when nobody is close. Buzzbeak's description is unchanged; the bigger shift comes at T3, where Toucanzam gives linked Electric allies a stronger Supercharged boost. Buzzbeak shows up in 58 saved lineups, 14 from chapter 20 onward.

  • Fluffle

    Fluffleevolves into Nimbuzzy

    Fluffle drops white clouds that rain small lightning damage and nudges them around with arcs. Nimbuzzy starts alternating with dark clouds that inflict Paralysis, and Galewether turns white clouds into dark ones over time. Nimbuzzy sits in 96 saved lineups, a third of them in the Electric dojo.

  • Glowfly

    Glowflyevolves into Phosflare

    Phosflare wraps a single ally in the front row with a Static Shield, which bursts for AoE damage and Paralysis when it fades. It's the rarest Electric T2 in our data, with just 3 saved lineups, so there's little case for evolving it.

Core upgrades (T2 → T3)

S · Build these first

  • Electroar

    Electroarevolves into Blitzmane

    Blitzmane is the single most common T3 in our Electric data, sitting in 591 of the 739 chapter 20+ lineups and in all five lineups on the Tipsy Zobo boss page. The reason is the evolution itself: Electroar's knockback wave picks up a damage boost for allies standing near it. Put it in row 2 with your damage dealers close by.

A · Strong follow-ups

  • Sparkdoe

    Sparkdoeevolves into Zapantler

    Sparkdoe is one of the busiest T2s we have recorded, in 965 lineups. Its lance already pierces and paralyses; Zapantler adds the odd throw that keeps piercing all the way down the lane. From the back rows, usually row 4, Zapantler has covered 484 late-chapter clears.

  • Cheerlet

    Cheerletevolves into Cheerspring

    No T2 in our files is used more than Cheerlet: 1,236 lineups. It heals, buffs attack and defence around it, and the first time a neighbour drops into danger it makes the area invincible. Cheerspring tacks rapid healing onto that emergency save, and it turns up on every one of our five boss pages. Row 3, lane 2 or 4 is its usual home.

  • Surgehoof

    Surgehoofevolves into Voltmare

    Surgehoof's shock wave splashes on hit, and splashes more against Water Zobos. Voltmare adds a follow-up blow that grows stronger when fewer targets get splashed, so it leans single-target. It is a modest pick for us: Voltmare appears in 21 late-chapter lineups, while Surgehoof at T2 is in 309.

  • Synthhog

    Synthhogevolves into Sonarbat

    Synthhog already marks a wide area with Scouted and Bat: Fragile at T2, which is why 222 of its 443 lineups are late-chapter ones. Sonarbat upgrades the mark to Perfectly Scouted. Our boss data pushed it up a band: the T3 is in 9 of the 22 boss lineups, across four different bosses.

B · Good in the right team

  • Voltling

    Voltlingevolves into Voltverine

    As a T2, Voltling holds up well (443 lineups, 173 of them past chapter 20), but its evolution barely shows up: Voltverine is in only 4 late-chapter teams, plus 3 Frankenfish boss runs and 9 Electric dojo clears. The brief invincibility it gains while attacking is nice, not essential, which is why we moved it down a band.

C · Low on the list

  • Buzzbeak

    Buzzbeakevolves into Toucanzam

    Toucanzam's only addition is that linked Electric allies receive Supercharged instead of the normal Charged attack boost. That favours mono-Electric teams, and nobody in our 58 Buzzbeak lineups has evolved it yet.

  • Nekowatt

    Nekowattevolves into Voltazar

    Nekowatt punches harder the closer a Zobo gets, and each hit shortens its cooldown until its reach grows. Voltazar adds a team-wide defence boost at that point. It is a fun brawler, but 38 Nekowatt lineups and no Voltazar ones say it is not a priority.

  • Hippiehog

    Hippiehogevolves into Wheekroller

    Wheekroller's surge loses the 'small' tag and deals proper area damage, which is the whole upgrade. Nine of its ten lineups in our data are Electric dojo clears, so it is a dojo tool more than a campaign one.

  • Nimbuzzy

    Nimbuzzyevolves into Galewether

    Nimbuzzy's clouds swap between harmless white and paralysing dark; Galewether's white clouds instead grow into dark ones. A neat change, yet our only Galewether lineup is a single Frankenfish run, against 96 for Nimbuzzy.

  • Phosflare

    Phosflareevolves into Glimmerwing

    Phosflare puts a Static Shield on one front-row ally that bursts and paralyses when it fades. Glimmerwing can pass an unbroken shield to a nearby ally. With three Phosflare lineups and no Glimmerwing at all, there is little to go on.

The final step (T3 → T4)

S · Build these first

  • Blitzmane

    Blitzmaneevolves into Stormlion

    Blitzmane has 105 x-80 appearances, more than any other Electric T3 we track. Stormlion keeps its knockback and damage boost and adds the Electric Aura, which speeds up attacks across the team. First Electric T4, no contest.

A · Strong follow-ups

  • Zapantler

    Zapantlerevolves into Magnedart

    Almost all of Zapantler's use is late: 484 of its 555 lineups are from chapter 20 on. Magnedart throws a stronger lance and also carries the attack-speed Aura, so it is a natural second Electric T4.

  • Voltmare

    Voltmareevolves into Boltallion

    You rarely see Voltmare, 22 lineups, but 21 of them are late-chapter and 4 are on x-80 stages. Boltallion brings the same splash-and-follow-up kit with the Aura, a sensible step after the two big Electric picks.

  • Cheerspring

    Cheerspringevolves into Cheerstella

    Cheerspring is in 14 of the 22 boss lineups we hold and 485 late-chapter ones, numbers that put it well above a niche support. Nothing is lost at Cheerstella: heals, buffs and the emergency invincibility all stay, and the Electric Aura joins them. That usage is why it climbed a band.

  • Sonarbat

    Sonarbatevolves into Umbraveil

    Sonarbat does its best work against bosses: 9 of its 65 lineups are boss runs, spread over four bosses. Umbraveil holds on to the Perfectly Scouted mark and gains the Aura, enough for us to rank it with the core Electric T4s.

B · Good in the right team

  • Voltverine

    Voltverineevolves into Voltreaver

    Voltverine appears in 21 of our lineups, mostly Electric dojo and Frankenfish runs, and in just 4 late campaign clears. Voltreaver only adds the Aura, so we moved it below the Electric core.

  • Galewether

    Galewetherevolves into Cosmoram

    Cosmoram brings the Electric Aura to the cloud kit and nothing else. One Galewether lineup in our records is not enough to justify the cost early.

  • Wheekroller

    Wheekrollerevolves into Gigagnash

    If you lean on Wheekroller in the Electric dojo, where 9 of its 10 lineups come from, Gigagnash is a fair reward. Elsewhere it hardly appears.

C · Low on the list

  • Toucanzam

    Toucanzamevolves into Technocan

    Technocan is Toucanzam plus the Aura. With no Toucanzam in any of our lineups, it sits at the very end of the Electric list.

  • Voltazar

    Voltazarevolves into Thunderpaw

    Thunderpaw keeps Voltazar's close-range punches and team defence boost and gains the Aura. We have yet to record a single Voltazar, so leave it for last.

  • Glimmerwing

    Glimmerwingevolves into Luminastra

    The travelling Static Shield gets the Aura on Luminastra. Glimmerwing is absent from our data, making its T4 hard to recommend.

Tatadex verdict

Lightning is the element Fox usually tells new players to watch early, because Cheerling is useful in almost every mode. Zappur is easy to evolve and knocks Zobos back, which keeps your tank alive much longer.

Zaplet is often underrated if you only look at damage. Its value is in buffing teammates, especially the "bat swap" trick in Horde, so don't compare it with Voltfawn on DPS.

Overall evolution roadmap →

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