


Electric From T2 to T4: One Family at a Time, From Zappur
to the Bat
LightningUpdated Oct 25, 2026
Electric is built around jobs rather than raw numbers. Zappur
's line pushes Zobos back before they reach your tanks. Voltfawn
and Zapuni
are two damage dealers that cover each other's gaps, one owning a single lane and the other spilling across several. Cheerling
keeps everyone alive and Zaplet
is the bat behind the famous Horde bat swap. Its T4 Aura raises attack speed, and it sits with Rock's at the top of most Aura rankings. Below, each family is followed through all three steps, so you can see where it pays off and where to stop.
The knockback tank: Zappur
- T2, Electroar
: cheap, and it gains a three-lane blast that knocks Zobos back, so fewer of them ever touch your front line. - T3, Blitzmane
: cheap again, and your first Electric T3. Its roar now also raises the damage of the allies around it (up to eight). The one drawback is that ranged Zobos sometimes get shoved beyond the distance it can hit; a damage dealer behind it fixes that. In Horde it shoves Chef Zobo, Yeti Zobo and other threats away from your line, and its Lv 7, though it fires less often after a nerf, is still dependable. - T4, Stormlion
: your first Electric T4. Cheap, used everywhere, a Gold Rush favourite thanks to its damage multiplier there, and the unit to bring on Horde D4 if survival is the problem.
The lane specialist: Voltfawn
- T2, Sparkdoe
: Electric's strongest area damage, with a lance that now runs through four Zobos in a lane. Paralysis slows hard and ticks damage; with Bubbit
alongside, Zobos barely move. - T3, Zapantler
: every fourth lance pierces without limit and the whole lane gets Paralysis, which with Tideon
nearly freezes it. Good in Horde, where its Lv 7 crosses most of the field. - T4, Magnedart
: endless piercing and Paralysis on everything hit. Best in Gold Rush; steady in Horde, if a step behind Boltallion
.
The splash specialist: Zapuni
- T2, Surgehoof
: its splash spreads further whenever it hits a Water Zobo, so it is far better against Water. Treat T2 as a stop on the way to T3. - T3, Voltmare
: adds follow-up damage on anything it hits, and that bonus is larger when fewer targets share the splash. Horde numbers are huge, with a skill set built purely for damage, and it handles story stages well. - T4, Boltallion
: the best multi-lane attacker, though it must hit something in its own lane first. Strong in Horde, usable in Gold Rush, and a gift when the opposing team is Water.
Voltfawn
's line is the reliable single lane; Zapuni
's line is the spread. Most teams want both.
The two supports: Cheerling
and Zaplet
Cheerling
is the safest early pick in the element.
- T2, Cheerlet
: buffs attack and defence, and when an ally beside it first drops into danger, that ally gets a short spell of invincibility to finish the job. Used in every mode and a Horde regular up to Lv 5. - T3, Cheerspring
: can also heal allies in danger back up to half HP very quickly, a last line of defence added to a unit that was already in every team. - T4, Cheerstella
: used everywhere, and one of the prettiest T4 designs.
Zaplet
is easy to underrate if you only read damage numbers.
- T2, Synthhog
: reaches all five lanes, applying Fragile together with Scouted, which raises your team's damage a lot. In Horde, two partners swap bat positions so each bat buffs the other's Tatari; that is the bat swap. - T3, Sonarbat
: upgrades to Perfectly Scouted for more damage at shorter intervals. Horde clears become more consistent, and it helps in Boss Challenge and story too. Its Horde Lv 3 remains the largest Lv 3 damage boost for the swap. - T4, Umbraveil
: a Horde damage booster that also earns slots in Gold Rush, story and Boss Challenge.
The second tank: Voltkit
- T2, Voltling
: a solid tank that now applies Paralysis, handy when a story stage stacks Rock Zobos in more than one lane, and in Gold Rush. If you want more damage, take Zapuni
first. - T3, Voltverine
: turns invincible for a moment each time it attacks, which cuts can use in Gold Rush, works in Horde and lets it solo story lanes. - T4, Voltreaver
: the Gold Rush tank of the element, still usable in Horde.
Families to park
Cavyzap
cages one Zobo and fires only at it; damage is thin, and Wheekroller
's bigger surge is wasted if the cage lands away from the crowd. Kittazap
has a bond with Flameow
but lives in story, Dojo and Boss Challenge, and the paw pal link is not worth the cost. Sparkeet
cannot attack normally; it tanks and buffs allies' attack, and after its Horde Lv 7 nerf most players keep it at Lv 1. Fluffle
's cloud drifts so slowly that Zobos outrun it, so it is only for chasing Frankenfish in Boss Challenge. Glowfly
gives one front-liner a small shield that bursts at the end, the weakest support in the element. Evolve any of these only for Boss Challenge scores.
Order and trials
Suggested order: T2 Zappur
, Voltfawn
, Cheerling
, then Voltkit
or Zaplet
, with Zapuni
done ahead of T3. T3 Blitzmane
, Zapantler
, Cheerspring
, Voltmare
, Voltverine
, Sonarbat
. T4 Stormlion
, then Magnedart
and Boltallion
, then tanks and supports.
From a community trial database: most Electric T3s ask for 70 treasures or 4,200 fertiliser (plus three stat raises); Zaplet
and Glowfly
ask for 2,000 rods or 2,000 Marathon boards instead. Every Electric T4 asks for feeding to B quality and 6,000 boards or 6,000 rods, plus an extra:
| Family | T2 trial | T4 extra |
|---|---|---|
Zappur![]() | Clear 20 stages | Three 24-star Electric Tatari |
Voltfawn![]() | Defeat 300 Zobos | 15 Tempura Plates fed |
Cheerling![]() | Hit the Star Slot 10 times | 15 Tempura Plates fed |
Zapuni![]() | Enter Boss Challenge 10 times | Three 24-star Electric Tatari |
Voltkit![]() | Play Horde 3 times | Five Electric badges |
Fluffle![]() | Feed 3 Fluff Candy | 60 Fluff Candy fed |
Electric T3s therefore draw on your Treasure Hunt or Cozy Farm haul, so check the pickaxe plan before you commit. To place Electric among the other elements, open the evolution roadmap.
Opening upgrades (T1 → T2)
S · Build these first

Zappurevolves into Electroar
A front-line Electric pick whose wave pushes Zobos back. The real reason to evolve is Blitzmane
further down: this line appears in 1,616 of 2,420 saved lineups.
Voltfawnevolves into Sparkdoe
Voltfawn
's lance runs through a line of Zobos and paralyses them, which opens the door for critical hits from your other Tatari. Sparkdoe
hits harder with the same pattern; among T2s only Cheerlet
is fielded more, with Sparkdoe
in 965 saved lineups.
Cheerlingevolves into Cheerlet
Cheerling
dances to heal and grant attack and defence boosts around it. Cheerlet
adds a one-time invincibility zone when a nearby ally drops into danger. It's the most used T2 we track, in 1,236 saved lineups.
A · Strong follow-ups

Voltkitevolves into Voltling
Voltkit
's shadow strike hits an area, and Voltling
adds Paralysis to it, which is the main reason to evolve. Voltling
is far more common than its later forms in our data: 173 lineups from chapter 20 onward, while Voltverine
barely appears.
Zapletevolves into Synthhog
Zaplet
tags enemies across a broad area with Scouted, and they take damage when it wears off. Synthhog
layers Bat: Fragile on the same targets, so the rest of your team hits them harder too. Synthhog
sits in 222 lineups from chapter 20 on, and the full line reaches 17 of the 22 boss teams.
Zapunievolves into Surgehoof
Zapuni
's shock wave splashes on impact. Surgehoof
throws out extra splashes whenever it hits a Water enemy, so it's a natural answer to Water-heavy stages. At T3, Voltmare
adds follow-up damage that grows when the splash hits fewer targets, which makes it a good single-target hitter too. Surgehoof
appears in 98 lineups from chapter 20 onward.
C · Low on the list

Cavyzapevolves into Hippiehog
Cavyzap
fires an orb that builds an Electricage, then sends piercing signals at it to set off a small electric surge. Hippiehog
's skill text is identical, so the T2 adds nothing new to the kit; only Wheekroller
makes the surge hit properly. Hippiehog
has 33 saved lineups, 16 of them from chapter 20 on.
Kittazapevolves into Nekowatt
A close-range brawler whose punches speed up with each hit; Nekowatt
also gains reach once the cooldown bottoms out. Pair it with the Flameow
line for the Paw Pals bond. Only 38 saved lineups use Nekowatt
.
Sparkeetevolves into Buzzbeak
Sparkeet
is a support that barely fights: it takes reduced damage, links nearby allies to give them Charged: ATK Boost, and only throws weak currents when nobody is close. Buzzbeak
's description is unchanged; the bigger shift comes at T3, where Toucanzam
gives linked Electric allies a stronger Supercharged boost. Buzzbeak
shows up in 58 saved lineups, 14 from chapter 20 onward.
Fluffleevolves into Nimbuzzy
Fluffle
drops white clouds that rain small lightning damage and nudges them around with arcs. Nimbuzzy
starts alternating with dark clouds that inflict Paralysis, and Galewether
turns white clouds into dark ones over time. Nimbuzzy
sits in 96 saved lineups, a third of them in the Electric dojo.
Glowflyevolves into Phosflare
Phosflare
wraps a single ally in the front row with a Static Shield, which bursts for AoE damage and Paralysis when it fades. It's the rarest Electric T2 in our data, with just 3 saved lineups, so there's little case for evolving it.
Core upgrades (T2 → T3)
S · Build these first

Electroarevolves into Blitzmane
Blitzmane
is the single most common T3 in our Electric data, sitting in 591 of the 739 chapter 20+ lineups and in all five lineups on the Tipsy Zobo boss page. The reason is the evolution itself: Electroar
's knockback wave picks up a damage boost for allies standing near it. Put it in row 2 with your damage dealers close by.
A · Strong follow-ups

Sparkdoeevolves into Zapantler
Sparkdoe
is one of the busiest T2s we have recorded, in 965 lineups. Its lance already pierces and paralyses; Zapantler
adds the odd throw that keeps piercing all the way down the lane. From the back rows, usually row 4, Zapantler
has covered 484 late-chapter clears.
Cheerletevolves into Cheerspring
No T2 in our files is used more than Cheerlet
: 1,236 lineups. It heals, buffs attack and defence around it, and the first time a neighbour drops into danger it makes the area invincible. Cheerspring
tacks rapid healing onto that emergency save, and it turns up on every one of our five boss pages. Row 3, lane 2 or 4 is its usual home.
Surgehoofevolves into Voltmare
Surgehoof
's shock wave splashes on hit, and splashes more against Water Zobos. Voltmare
adds a follow-up blow that grows stronger when fewer targets get splashed, so it leans single-target. It is a modest pick for us: Voltmare
appears in 21 late-chapter lineups, while Surgehoof
at T2 is in 309.
Synthhogevolves into Sonarbat
Synthhog
already marks a wide area with Scouted and Bat: Fragile at T2, which is why 222 of its 443 lineups are late-chapter ones. Sonarbat
upgrades the mark to Perfectly Scouted. Our boss data pushed it up a band: the T3 is in 9 of the 22 boss lineups, across four different bosses.
B · Good in the right team

Voltlingevolves into Voltverine
As a T2, Voltling
holds up well (443 lineups, 173 of them past chapter 20), but its evolution barely shows up: Voltverine
is in only 4 late-chapter teams, plus 3 Frankenfish boss runs and 9 Electric dojo clears. The brief invincibility it gains while attacking is nice, not essential, which is why we moved it down a band.
C · Low on the list

Buzzbeakevolves into Toucanzam
Toucanzam
's only addition is that linked Electric allies receive Supercharged instead of the normal Charged attack boost. That favours mono-Electric teams, and nobody in our 58 Buzzbeak
lineups has evolved it yet.
Nekowattevolves into Voltazar
Nekowatt
punches harder the closer a Zobo gets, and each hit shortens its cooldown until its reach grows. Voltazar
adds a team-wide defence boost at that point. It is a fun brawler, but 38 Nekowatt
lineups and no Voltazar
ones say it is not a priority.
Hippiehogevolves into Wheekroller
Wheekroller
's surge loses the 'small' tag and deals proper area damage, which is the whole upgrade. Nine of its ten lineups in our data are Electric dojo clears, so it is a dojo tool more than a campaign one.
Nimbuzzyevolves into Galewether
Nimbuzzy
's clouds swap between harmless white and paralysing dark; Galewether
's white clouds instead grow into dark ones. A neat change, yet our only Galewether
lineup is a single Frankenfish run, against 96 for Nimbuzzy
.
Phosflareevolves into Glimmerwing
Phosflare
puts a Static Shield on one front-row ally that bursts and paralyses when it fades. Glimmerwing
can pass an unbroken shield to a nearby ally. With three Phosflare
lineups and no Glimmerwing
at all, there is little to go on.
The final step (T3 → T4)
S · Build these first

Blitzmaneevolves into Stormlion
Blitzmane
has 105 x-80 appearances, more than any other Electric T3 we track. Stormlion
keeps its knockback and damage boost and adds the Electric Aura, which speeds up attacks across the team. First Electric T4, no contest.
A · Strong follow-ups

Zapantlerevolves into Magnedart
Almost all of Zapantler
's use is late: 484 of its 555 lineups are from chapter 20 on. Magnedart
throws a stronger lance and also carries the attack-speed Aura, so it is a natural second Electric T4.
Voltmareevolves into Boltallion
You rarely see Voltmare
, 22 lineups, but 21 of them are late-chapter and 4 are on x-80 stages. Boltallion
brings the same splash-and-follow-up kit with the Aura, a sensible step after the two big Electric picks.
Cheerspringevolves into Cheerstella
Cheerspring
is in 14 of the 22 boss lineups we hold and 485 late-chapter ones, numbers that put it well above a niche support. Nothing is lost at Cheerstella
: heals, buffs and the emergency invincibility all stay, and the Electric Aura joins them. That usage is why it climbed a band.
Sonarbatevolves into Umbraveil
Sonarbat
does its best work against bosses: 9 of its 65 lineups are boss runs, spread over four bosses. Umbraveil
holds on to the Perfectly Scouted mark and gains the Aura, enough for us to rank it with the core Electric T4s.
B · Good in the right team

Voltverineevolves into Voltreaver
Voltverine
appears in 21 of our lineups, mostly Electric dojo and Frankenfish runs, and in just 4 late campaign clears. Voltreaver
only adds the Aura, so we moved it below the Electric core.
Galewetherevolves into Cosmoram
Cosmoram
brings the Electric Aura to the cloud kit and nothing else. One Galewether
lineup in our records is not enough to justify the cost early.
Wheekrollerevolves into Gigagnash
If you lean on Wheekroller
in the Electric dojo, where 9 of its 10 lineups come from, Gigagnash
is a fair reward. Elsewhere it hardly appears.
C · Low on the list

Toucanzamevolves into Technocan
Technocan
is Toucanzam
plus the Aura. With no Toucanzam
in any of our lineups, it sits at the very end of the Electric list.
Voltazarevolves into Thunderpaw
Thunderpaw
keeps Voltazar
's close-range punches and team defence boost and gains the Aura. We have yet to record a single Voltazar
, so leave it for last.
Glimmerwingevolves into Luminastra
The travelling Static Shield gets the Aura on Luminastra
. Glimmerwing
is absent from our data, making its T4 hard to recommend.
Tatadex verdict
Lightning is the element Fox usually tells new players to watch early, because Cheerling
is useful in almost every mode. Zappur
is easy to evolve and knocks Zobos back, which keeps your tank alive much longer.
Zaplet
is often underrated if you only look at damage. Its value is in buffing teammates, especially the "bat swap" trick in Horde, so don't compare it with Voltfawn
on DPS.
Keep reading
Spending
Wisely: A Seven-Phase Evolution Plan for Every Element
Rock Evolution Questions, Answered: Punchimp
, Rubblet
and the Best Aura in the Game
Building a Fire Roster: Who Gets the
at T2, T3 and T4
Grass Evolution Verdicts: Buy, Hold or Skip at Every Tier
Water Tatari, Ranked for Evolution: Control First, Aura Last