Behind the rankings: evolution guides by element
A Tier List tells you which Tatari are strong; the guides in this topic explain why, and when to evolve them. Start with the overall roadmap, then read each element guide when you are about to spend
on that element.



Spending
Wisely: A Seven-Phase Evolution Plan for Every ElementHow to spend
in Clash of Critters: seven evolution phases from five T2s per element to three T4s, why Horde-only builds are a trap, Aura rankings, and a plain glossary of status effects.Read guide →


RockRock Evolution Questions, Answered: Punchimp
, Rubblet
and the Best Aura in the GameStraight answers on evolving Rock Tatari in Clash of Critters: why Punchimp
should be your first T3, whether Rockzilla
is a trap, which T4 comes first and what Rock trials cost.Read guide →


LightningElectric From T2 to T4: One Family at a Time, From Zappur
to the BatFollow each Electric Tatari family in Clash of Critters through T2, T3 and T4: the knockback tank, the lane and splash damage pair, Cheerling
, the bat swap support, and what the trials ask for.Read guide →


FireBuilding a Fire Roster: Who Gets the
at T2, T3 and T4Which Fire Tatari deserve your
in Clash of Critters: front line, damage and support picks in evolution order, the families that can wait, and what each Fire trial asks for.Read guide →


GrassGrass Evolution Verdicts: Buy, Hold or Skip at Every Tier
Every Grass Tatari family in Clash of Critters gets a verdict at each evolution step, from Manteeny
and Buddi
to the Boss Challenge specialists, plus the pinball cost of Grass trials.Read guide →


WaterWater Tatari, Ranked for Evolution: Control First, Aura Last
A T2, T3 and T4 evolution queue for Water Tatari in Clash of Critters: which control units to build first, why Cribking
is the only early T4, and the trials that lean on fishing rods.Read guide →