The Food Ledger: Bento Odds, Grade Breakpoints and a Feeding Order That Lasts
Updated Oct 25, 2026
Every long-running account hits the same wall eventually, and it is rarely candy or pinballs. It is food. Evolutions, stat grades and late trials all draw from the same small pool, so the players who stay ahead treat food like a budget: know where each unit comes from, know what a bento is actually worth, and spend only where it moves an evolution forward.
Income: where food comes from
| Source | What you get | Notes |
|---|---|---|
| Boss Challenge | Food based on your daily leaderboard rank | The main supply. Missing a day is food lost for good. |
| Gold Rush merits | Blue bento via shared team milestones | Merits scale with the damage you deal to tiles. |
| Gold Rush league placement | Glitter Fruits at season end | Top-three teams per league and each league MVP receive extra. |
| Duneside Gold Rush shop | Shop items bought with merits | Merits are earned the same way as above. |
| Card Album | A few bento | From completing certain albums. |
| Marathon Party | Bento as one of the box options | See the Marathon plan for whether to take it. |
| Zobo Shooter | Glitter Fruits at one per million spare points | Only reachable by players who max the reward track. |
If you want a better daily Boss Challenge rank, the boss team pages list line-ups for each rotation.
What is inside a bento
Three kinds exist, and the odds below trace back to an answer the game's support team gave on the official Korean forum:
| Bento | Cookie | Blue food | Purple food | Gold food | Average value |
|---|---|---|---|---|---|
| Blue | 64% | 34% | 1.5% | 0.5% | 2.64 |
| Purple | none | 40% | 55% | 5% | 9 |
| Luxury | none | none | 75% | 25% | 15 |
Read across the bottom row: a luxury bento is worth almost six blue ones. Blue bento mostly open into cookies.
Running the bento maker
The maker turns nine cookies into one purple bento. Since a purple bento averages nine points and each cookie is worth one, the exchange is break-even on paper. It is still worth running for three reasons:
- The daily cap. A Tatari can only be fed 15 times a day, so a stack of single-point cookies takes forever to push through.
- Element targeting. Elemental bento pour food into a single element rather than thinning it across five.
- Trial stockpiles. Certain trials want a stack of 15 of a single gold dish or sixty purple ones, a pile that is painfully slow to collect without the maker.
Lightning is the element where this matters most right now. So many strong Lightning units see play in every mode that Lightning food runs short first. Spare cookies are best spent on Lightning bento.
What a stat grade is worth
Each stat on a Tatari has a food grade, and the grade sets a percentage boost over the base. The boosts replace each other; they do not stack. A stat moving from C to B goes from +10% to +25% total, not +35%.
| Grade | E | D | C | B | A | S | SS | SSS |
|---|---|---|---|---|---|---|---|---|
| Boost | 0% | 5% | 10% | 25% | 40% | 50% | 55% | 60% |
The jumps tell the story. C to B and B to A are the big steps; past A, each grade adds only five or ten points while costing far more food. For most accounts, A is a sensible ceiling until everything you care about is already there. Because each Tatari levels its stats in its own order, a single "boost per food" figure does not translate cleanly from one unit to another.
Spending rules
- Never feed commons. Food spent on a Tatari you will not evolve is food gone.
- Feed to the breakpoint, then stop. Every Tatari heading for T3 needs three food levels, which is 100 + 180 + 260 = 540 points, not three letter grades. Bring each target to that line and switch; a single overfed unit holds the whole account back.
- Work one element target at a time. Finish your first Fire candidate before touching a second. The least expensive T3 in each element are Frugling
(Grass), Blueflick
(Fire), Frostnip
(Water), Gibber
(Rock) and Zappur
(Lightning). - Treat T4 feeding as late-game work. It costs so much that it rarely pays in the early and middle stretch. By the end game it becomes routine.
- Ring-fence trial food. Hoard the gold foods that T4 trials name, go easy on purple foods whose trials are coming up, and hold a reserve of Water and Rock dishes because fresh T4s are still being released.
The tier list helps when you cannot decide which unit deserves the food.
FruglingGrass
BlueflickFire
FrostnipWater
GibberRock
ZappurLightning
Glitter Fruits
A Glitter Fruit feeds like a 15-point cookie and carries a 0.4% chance of turning the Tatari glittery. The glitter is purely cosmetic. If you are chasing a particular glitter, go ahead; if you care about efficiency, feed them to whatever you are evolving right now, with Lightning first in line.
Trial shopping list
| Food | Needed across T2 trials | Needed across T4 trials |
|---|---|---|
| Cookies | 61 | none |
| Bolt Pudding | 10 | none |
| Sugar Rock Rings | 10 | none |
| Spicy Soda | 11 | none |
| Fluff Candy | 3 | 60 |
| Sunshine Salad | 3 | none |
| Gem Tacos | 3 | none |
| Shaved Ice | 3 | none |
| Lava Ramen | 1 | 60 |
| Bamboo Stew | none | 30 |
| Tempura Plates | none | 30 |
| Volcano Pizzas | none | 30 |
| Sushi Skiff | none | 15 |
You do not have to finish feeding to grade B before starting these trials; the trial food itself counts toward the total.
Tatadex verdict
Food is scarce, so Fox thinks the most important rule is to feed with a plan: don't feed common Tatari, and give each one just enough for its next stage before moving on. Overfeeding a single Tatari is the fastest way to waste food.
Boss Challenge is the main food source, so skipping a day costs you a lot. Fox suggests treating it as a daily task, and using the boss team pages to reach a better rank.
Boss Challenge teams →