Stage
25-10
Suggested level
447
▲ Enemy side
8 stages · 80 teams
Long runs of identical boards define chapter 25, and almost none of them came with player notes. There are two separate five-stage stretches on level-506 boards that keep rows 1 and 2 completely empty, a four-stage block at level 674 that introduces Clangnaga, and a handful of shorter runs elsewhere. The level jumps are dizzying: 25-2 leaps to 650, the 506 boards drop way back down, and 25-71 climbs again. Then come the bosses. 25-10 split players between the easiest ever and miserable, 25-30 ranks among the nastiest anywhere because it hinges on a sleep roll, and 25-50 has a boss whose teleport makes it briefly untouchable.
Azurion, Waveflutter, Zapantler, Synthhog and Cheerspring are the steady core. On 25-70 the bat was the key, which makes sense once you know the Synthhog line: it marks enemies and makes them Fragile, which matters against a boss that hides behind a teleport. On 25-40 the lion's knockback is what kept the boss at a distance. Clangnaga, the T3 of the Taptail line, fires sound waves that speed up and pierce, with a chance to stun. On 25-60, a T3 snake helps a lot, though players have won without one. If luck keeps failing you on 25-30, it's usually the butterfly, not your team.
Waveflutter
Blitzmane
Azurion
Zapantler
Charflutter10 teams · Suggested level: 447–632
Stage
25-10
Suggested level
447
▲ Enemy side
Stage
25-10
Suggested level
462
▲ Enemy side
Stage
25-10
Suggested level
470
▲ Enemy side
Stage
25-10
Suggested level
474
▲ Enemy side
Stage
25-10
Suggested level
476
▲ Enemy side
Stage
25-10
Suggested level
487
▲ Enemy side
Stage
25-10
Suggested level
488
▲ Enemy side
Stage
25-10
Suggested level
489
▲ Enemy side
Stage
25-10
Suggested level
632
▲ Enemy side
Stage
25-10
Suggested level
Unknown
▲ Enemy side
25-10 is a boss that split players completely. Some called it the easiest boss of all time, with one going from 25-10 to 25-14 at level 447. Others said they might delete the app before they cleared it, or that they'd come back after some upgrades. The common point is that you have to win the sleep roll.
The lane that frustrated people is lane 4: Turtuff, Rockfu, Ripplewing and Gemsnail. One player with a T3 mushroom and turtle said the turtle, monkey and butterfly could never make it, and that even with the butterfly behind and the mushroom and sunflower buffs they didn't kill fast enough. If that's your lane, it's a damage problem more than a survival one. In another lineup the second column needs a T3 Rubblet to survive, and one player without it couldn't hold that side.
Lineup 1 starts almost everything in the front row. Lane 1 holds Clawzor, Ospisces and Capypapa, a shredding guardian with the puller behind and a healer after that. Lane 2 fields Zappur, Cheerlet, Trippet and Zapantler. Lane 3 is made up of Synthhog up front with Frostique and Tideon, and Azurion is alone in the third row of lane 5.
A slight adjustment came from level 488 with dojos at 4-4-3-3-4, and another version covered 25-10 through 25-14 at level 504 with dojos at 4-4-4-4-4. For this stage, Swaystroll, Sealoon or Dreadclaw can replace Clawzor, and Blitzmane or Sonarbat can go in for Synthhog.
10 teams · Suggested level: 447–495
Stage
25-20
Suggested level
447
▲ Enemy side
Stage
25-20
Suggested level
462
▲ Enemy side
Stage
25-20
Suggested level
474
▲ Enemy side
Stage
25-20
Suggested level
474
▲ Enemy side
Stage
25-20
Suggested level
477
▲ Enemy side
Stage
25-20
Suggested level
488
▲ Enemy side
Stage
25-20
Suggested level
488
▲ Enemy side
Stage
25-20
Suggested level
495
▲ Enemy side
Stage
25-20
Suggested level
Unknown
▲ Enemy side
Stage
25-20
Suggested level
Unknown
▲ Enemy side
25-20 is a rare relief: players called it an easy boss that can't get close to your lineup at all, and one said it had been a long time since they'd seen one this easy. In other lineups the mantis could even solo its lane. If yours fails, the advice from a player who cleared 25-20 through 25-24 at level 447 was simply to switch the lion and the monkey. One version that won at 494 with a second left was later reported to no longer work, so don't be surprised if an older screenshot fails.
Lineup 1 puts four lanes in the front row. Zappur leads lane 3 with Trippet, Ripplewing and Clucky behind, and Rockfu leads lane 4 with Cheerlet and Tideon, so the lion and monkey swap means trading those two front cells.
Voltling heads lane 5 ahead of Zapooch and Zapantler, a paralysing guardian with chain lightning and the lance behind it. Synthhog leads lane 2, scouting the pack and making it Fragile right where Charflutter and Azurion can follow up.
Lane 1 is Ospisces pulling enemies into its whirlpool with Capypapa healing behind. Boldclaw is listed in place of Ospisces, Frostique or Swaystroll for Capypapa, Rockwu for Rockfu, and Sparkdoe for Zapantler.
10 teams · Suggested level: 463–541
Stage
25-30
Suggested level
463
▲ Enemy side
Stage
25-30
Suggested level
466
▲ Enemy side
Stage
25-30
Suggested level
467
▲ Enemy side
Stage
25-30
Suggested level
474
▲ Enemy side
Stage
25-30
Suggested level
490
▲ Enemy side
Stage
25-30
Suggested level
499
▲ Enemy side
Stage
25-30
Suggested level
524
▲ Enemy side
Stage
25-30
Suggested level
541
▲ Enemy side
Stage
25-30
Suggested level
Unknown
▲ Enemy side
Stage
25-30
Suggested level
Unknown
▲ Enemy side
25-30 is one of the hardest stages in the game by players' accounts. Most lineups rely on a butterfly's sleep in the centre lane, so luck comes from the sleep and from the healing of the sunflower, which is Sunfleur at the back of lane 5 here. Expect a lot of replays: one inconsistent solution without T3s needed about fifty. One player cleared with a second left after changing things a little, and another carried it from 25-30 to 25-32 at level 470 with badges at 4-4-3-3-3.
In Lineup 1 the centre lane is just Zapantler and Ripplewing in the third and fourth rows. Waveflutter is the swap listed most for Ripplewing, which fits what players said about the sleep. Voltmare is also listed there for more lightning.
The lane-by-lane fixes players shared are specific. One player's main problem was the far-left lane, and for someone else Goonbug was the fix for it. In the Cheerling lane, the puppy replaced the tiger so mobs died in time. For the boss, put your highest electric damage in. The fifth lane is weak without a T3 mantis and the fox, and another tip was to swap the snake and the monkey, or the seal for a lightning unit. Serrabloom and Flarevix were named as stronger units that help.
Layout-wise, lane 1 is Voltling, Zapooch and Frostique from the front row, and Clawzor is listed in place of Zapooch. Grid-wise, lane 5 is Hellhound and the mantis ahead of that sunflower, and lane 2 is Trippet, Charflutter, Synthhog and Azurion.
10 teams · Suggested level: 467–632
Stage
25-40
Suggested level
467
▲ Enemy side
Stage
25-40
Suggested level
467
▲ Enemy side
Stage
25-40
Suggested level
474
▲ Enemy side
Stage
25-40
Suggested level
490
▲ Enemy side
Stage
25-40
Suggested level
490
▲ Enemy side
Stage
25-40
Suggested level
505
▲ Enemy side
Stage
25-40
Suggested level
507
▲ Enemy side
Stage
25-40
Suggested level
513
▲ Enemy side
Stage
25-40
Suggested level
556
▲ Enemy side
Stage
25-40
Suggested level
632
▲ Enemy side
25-40 is a boss that players found pretty easy, and the reason they gave is the lion pushing it back. One player also shuffled units and re-entered until the boss spawned in lane 1, 2 or 3, which suggests the spawn lane matters for some lineups. Working versions came from level 488 with dojos at 4-4-3-3-4 and level 504 with dojos at 4-4-4-4-4, and another player thanked a fellow player with a similar roster for help through chapters 24 and 25 and shared their own clear.
The lion here is Zappur, leading lane 3 from the second row with Trippet, Ripplewing and Zapantler behind it. Its knockback wave is what keeps the boss away from the rest of that column.
The new unit is Haplysia in lane 2, the fourth form of the slug line, sitting behind Cheerlet. It unleashes a cloud that keeps dealing area damage, slowing and inflicting Fragile, and it carries a Water aura whenever it's on the field.
Lane 5 has the mantis, listed as Manteeny, with Gemsnail and Clucky behind. Lane 1 is home to Turtuff, Rockfu and Humbleetle, and lane 4 is Synthhog, Charflutter and Azurion. Hellhound can replace Synthhog or Cheerlet, and Cheerspring can also go in for Cheerlet.
10 teams · Suggested level: 468–507
Stage
25-50
Suggested level
468
▲ Enemy side
Stage
25-50
Suggested level
474
▲ Enemy side
Stage
25-50
Suggested level
484
▲ Enemy side
Stage
25-50
Suggested level
485
▲ Enemy side
Stage
25-50
Suggested level
488
▲ Enemy side
Stage
25-50
Suggested level
500
▲ Enemy side
Stage
25-50
Suggested level
502
▲ Enemy side
Stage
25-50
Suggested level
505
▲ Enemy side
Stage
25-50
Suggested level
507
▲ Enemy side
Stage
25-50
Suggested level
Unknown
▲ Enemy side
25-50 has a boss players couldn't agree on a name for. One called it a goonch zombie, another a Frankenfish-style boss whose teleport makes it invincible for a split second. Either way, the timer is the problem: one player killed it with a second left, another finished at zero seconds going from 25-50 to 25-53 at level 468, and a level-492 player kept running out of time and suspected the other player's T3 bat was the difference. A strong bat was called essential at lower levels and easy past level 490.
The bat is Synthhog, directly behind Zappur in lane 3, scouting and spreading Fragile over a wide area. One clear was built around putting electric units next to buffers, without a T3 deer or bat.
That lane also holds Gibber, listed at its base form, in the third row behind the bat, launching a piercing spinning shell. Haplysia is at the back with its slowing, Fragile cloud and its Water aura.
Lane 4 is Pearpair, Charflutter, Trippet and Clucky from the front row, and Frugagon is listed in Clucky's place. Lane 2 is Rockfu, Cheerlet, Waveflutter and Zapantler. Lane 5 is the mantis and Nimbuzzy, and one player said that lane needed tweaking even after a quick clear at a much higher level. Azurion is alone in lane 1.
10 teams · Suggested level: 472–553
Stage
25-60
Suggested level
472
▲ Enemy side
Stage
25-60
Suggested level
473
▲ Enemy side
Stage
25-60
Suggested level
476
▲ Enemy side
Stage
25-60
Suggested level
488
▲ Enemy side
Stage
25-60
Suggested level
500
▲ Enemy side
Stage
25-60
Suggested level
502
▲ Enemy side
Stage
25-60
Suggested level
504
▲ Enemy side
Stage
25-60
Suggested level
506
▲ Enemy side
Stage
25-60
Suggested level
553
▲ Enemy side
Stage
25-60
Suggested level
Unknown
▲ Enemy side
25-60 is a water boss, and it's another one where luck is called insane. A T3 snake makes a big difference, though people have cleared it without one, and the enemy layout in columns 2 and 4 was changed at some point, so older lineups may fail. One player insists the last column has to be water units, and the catfish was preferred over the unicorn for damage on the boss. Also, a level-496 player with badges at 4-4-4-3-4 won with a second left.
Against a water boss, Surgehoof at the back of lane 2 is the cell that stands out. Its shock wave splashes on hit, and the splashes increase when they hit a water enemy. It sits behind Cobbledon, Cheerlet and Trippet, so it's firing from cover with attack speed from the spores.
For crowd control, in another version the Blueflick line next to Waveflutter was said to spread the sleep better than the snake. Here Waveflutter is at the back of lane 4 behind Rockfu and Charflutter. Players also rated the T3 moth and mushroom for support, and the T2 trash panda and polar bear as useful.
Inside lane 3 sit Zappur, Synthhog, Zapantler and Haplysia. One player replaced the dung beetle with the grass chicken and put the sheep behind the monkey, and cleared with a second left. For this stage, Rockwu, Zenscarab or Turtuff can replace Rockfu, and Blitzmane can replace Zappur.
10 teams · Suggested level: 478–549
Stage
25-70
Suggested level
478
▲ Enemy side
Stage
25-70
Suggested level
488
▲ Enemy side
Stage
25-70
Suggested level
503
▲ Enemy side
Stage
25-70
Suggested level
507
▲ Enemy side
Stage
25-70
Suggested level
518
▲ Enemy side
Stage
25-70
Suggested level
519
▲ Enemy side
Stage
25-70
Suggested level
521
▲ Enemy side
Stage
25-70
Suggested level
523
▲ Enemy side
Stage
25-70
Suggested level
538
▲ Enemy side
Stage
25-70
Suggested level
549
▲ Enemy side
25-70 brings back the boss players called the goonch zombie, also described as a fish boss, and the consensus was that the bat is the key. The boss has to go down fast. One player said the mantis helped them kill it really quickly, and another pointed out that the Azurion and Tideon lanes can usually hold on their own without a mantis, which frees space for more units. One clear at level 504 with dojos at 4-4-4-4-4 won at zero seconds.
The bat in Lineup 1 is Synthhog in the second row of lane 3, directly behind Zappur, with Nimbuzzy, Trippet and Haplysia behind it. Its wide Fragile and the damage when Scouted expires are what speed the kill up, and Haplysia's Fragile cloud stacks on top.
Azurion stands alone at the back of lane 1, which matches the advice that its lane can solo. Lane 2 serves as the mantis, listed as Manteeny, with Cheerlet, Clucky and Waveflutter, and lane 5 is Ospisces ahead of Frostique.
One player insisted no other unit could replace a T3 snake in their version, so if you're copying a lineup with one, plan for it. Swaystroll is listed in place of Ospisces and Blitzmane in place of Zappur.
10 teams · Suggested level: 488–609
Stage
25-80
Suggested level
488
▲ Enemy side
Stage
25-80
Suggested level
496
▲ Enemy side
Stage
25-80
Suggested level
497
▲ Enemy side
Stage
25-80
Suggested level
504
▲ Enemy side
Stage
25-80
Suggested level
507
▲ Enemy side
Stage
25-80
Suggested level
509
▲ Enemy side
Stage
25-80
Suggested level
512
▲ Enemy side
Stage
25-80
Suggested level
518
▲ Enemy side
Stage
25-80
Suggested level
519
▲ Enemy side
Stage
25-80
Suggested level
609
▲ Enemy side
25-80 is a boss that attacks from long range, and players found it hard and luck-heavy. One said they had to try so many times, another that the RNG is strong with this one. A version that won at level 503 with a second left was later reported to no longer work, so treat older screenshots with caution. The direct fix for the range was to swap the mask fish for the seal if your lineup doesn't work.
Lineup 1 spreads its control across the middle. Specifically, Waveflutter is in the fourth row of lane 4, behind the mantis, listed as Manteeny, and Charflutter, with Clucky at the back. In lane 3, Frostique leads from the second row ahead of Trippet, Haplysia and Capypapa, so the ice block, spores, Fragile cloud and orange heals all stack in one column.
One player didn't have a T3 snake and prayed that an electric dog would work instead, and it did. Another clear used a T2 deer with a T3 Cheerling at level 505 and carried on to 26-4, and one alt ran a T2 tiger and lightning dog. A struggling player worried they lacked the fire damage for it.
For this stage, Pyropup leads lane 2 and Hellhound is listed in its place. Blitzmane can replace Zappur in lane 1, Swaystroll can replace Capypapa, and Sizzribb can replace Solaflora in lane 5.
Lineups are numbered in the order shown above, left to right, top to bottom.
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki