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← All stagesSee all of chapter 25

Stage teams 25-30

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 25-30

25-30 is one of the hardest stages in the game by players' accounts. Most lineups rely on a butterfly's sleep in the centre lane, so luck comes from the sleep and from the healing of the sunflower, which is Sunfleur at the back of lane 5 here. Expect a lot of replays: one inconsistent solution without T3s needed about fifty. One player cleared with a second left after changing things a little, and another carried it from 25-30 to 25-32 at level 470 with badges at 4-4-3-3-3.

In Lineup 1 the centre lane is just Zapantler and Ripplewing in the third and fourth rows. Waveflutter is the swap listed most for Ripplewing, which fits what players said about the sleep. Voltmare is also listed there for more lightning.

The lane-by-lane fixes players shared are specific. One player's main problem was the far-left lane, and for someone else Goonbug was the fix for it. In the Cheerling lane, the puppy replaced the tiger so mobs died in time. For the boss, put your highest electric damage in. The fifth lane is weak without a T3 mantis and the fox, and another tip was to swap the snake and the monkey, or the seal for a lightning unit. Serrabloom and Flarevix were named as stronger units that help.

Layout-wise, lane 1 is Voltling, Zapooch and Frostique from the front row, and Clawzor is listed in place of Zapooch. Grid-wise, lane 5 is Hellhound and the mantis ahead of that sunflower, and lane 2 is Trippet, Charflutter, Synthhog and Azurion.

Lineups are numbered in the order shown above, left to right, top to bottom.