Skip to main content

← All stagesSee all of chapter 24

Stage teams 24-50

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 24-50

24-50 is a boss stage where the enemy side brings just a couple of elements, which makes it easier to plan. One player finished it with a slot to spare so that people without a T3 fire dog had room to adjust, and said they took advantage of the T3 moth. Another version is a slight adjustment at level 464 with dojos at 4-4-3-3-4, and one lineup covered 24-50 through 24-54 at level 494 with dojos at 4-4-4-4-4.

The moth isn't in Lineup 1 itself, but Charflutter is listed in place of Trippet in lane 4, where Serrabloom leads, Azurion burns and Solaflora heals from the back. If you have the T3, that's the cell to put it in.

Lane 3 counts as the one to look at. For reference, Flametail is in the second row, Cheerspring behind, Waveflutter after that, and Pyroprawn at the very back throwing quick punches that sometimes burn. Waveflutter's neighbours can also slow and sleep with their attacks, and both Cheerspring and Pyroprawn are next to it.

On this board, lane 1 is Turtuff and Rockwu, and Rockzilla is the most listed swap for the turtle. On the grid, lane 2 is Blitzmane with Tideon behind, and Sonarbat, the evolved Synthhog, can stand in for Tideon. In this setup, lane 5 is Zapooch, Synthhog and Zapantler, with Voltling or Frostique as alternatives for the bat and Boltskipper for Zapooch.

Lineups are numbered in the order shown above, left to right, top to bottom.