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Stage teams 21-70

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 21-70

21-70, a level-410 stage, lists the lion, deer and monkey by their base names. As listed, lane 1 is Zappur and Voltfawn in the third and fourth rows, knockback ahead of a paralysing lance. In this setup, lane 5 is Turtuff, Punchimp and Rattlecoil, with the monkey between a guardian and the Stun waves.

The power is in the middle. On the grid, lane 3 is Swaystroll, Frostique, Capypapa and Waveflutter, with the butterfly right behind the healer. For this stage, lane 2 is Serrabloom and Charflutter, then Tideon two rows back. Also, lane 4 is Pyrohound, Cheerlet and Azurion.

A level-364 player with dojos at 4-3-3-3-3 said they made a few tweaks to a shared version.

Lane 1 turns out to be the weak one. Two units with no healer and no guardian are holding a lane, and the knockback is what buys them time.

Cheerspring has twice replaced Cheerlet. Trippet has gone in for Swaystroll, Lickflicker for Pyrohound, Stalkerix for Serrabloom, Capywata for Capypapa, Gibber for Turtuff, and Zenscarab for Punchimp.