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Stage teams 18-70

9 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 18-70

18-70, at level 318, has a lane that won't die. One player asked why the buglers have so much HP, saying they killed the boss before they could clear that lane in the time limit.

That makes damage the issue. On the grid, lane 3 is the grass lane from the second row: Cactobloom, Frugagon, Stalkerix and Waveflutter. Cactobloom's Sting implodes as stung enemies die, which helps against a crowd but is slow to start on high-HP enemies.

In this setup, lane 4 is the fire lane: Pyrohound, Firecoil, Cheerlet and Azurion, two healers between the pillar and the burn. Note that lane 1 is Blitzmane, Maskfry and Sparkdoe, pull ahead of the piercing lance. For this stage, lane 2 is Rockwu with Tideon two rows behind. Note that lane 5 is Swaystroll and Frostique.

A level-321 player with dojos at 3-3-4-3-3 cleared it with the lion, the monkey and the butterfly at T3 and the deer at T2.

Clawzor has replaced Pyrohound twice. Cobbledon or Rockzilla have gone in for Tideon, Slobberlama for Cactobloom, Ospisces or Boldclaw for Maskfry, Electroar for Swaystroll, and Ripplewing for Waveflutter.