Skip to main content

← All stagesSee all of chapter 11

Stage teams 11-50

9 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 11-50

11-50, a level-201 stage, pushes almost everything back. Lane 4 starts in the second row; the rest begin in the third.

Lane 4 acts as the main lane and it's four deep: Firecoil, Cheerlet, Newflamander and Pyrohound at the back. Firecoil's ring and Cheerlet's dance both heal, so the front of this lane is very hard to break, and Newflamander's burning fireballs and fire aura do the damage from behind.

Lane 2 holds the other new unit, Blitzmane. It's the evolved form of Electroar, the T3 of the Zappur line. It fires an energizing wave that knocks enemies back and grants nearby allies Morale, a damage boost. From the fifth row its boost reaches Sparkdoe and Frostique, the two units ahead.

Note that lane 1 is Bubbit, Ripplewing and Swaystroll, all water: Fragile, slow and Sleep, with the penguin's shield at the back. Grid-wise, lane 3 is Frugagon, Cluckeroo and Stalkerix, and lane 5 is Rockfu and Cobbledon.

One player moved lane 1 up a row so the lion's boost reached Maskfry in their alternative version, and swapped the dung beetle for the snake and the fox for the salamander. Turtuff has been used in place of Rockfu twice.