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← All stagesSee all of chapter 11

Stage teams 11-20

8 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 11-20

11-20 (level 196) moves the fire to the centre and pushes the rock lane back. For reference, lane 3 is Pyrohound, Firecoil and Azurion from the first row, the strongest lane on the board.

Lane 2 starts in the second row with Cobbledon and Turtuff, then Zaplet and Flametail behind. Zaplet spreads Scouted over a wide area, and enemies take damage when it runs out, which adds up when Flametail's fireworks are landing on the same group.

Note that lane 4 is Stalkerix with Cheerlet right behind it and Cluckeroo in the third row. With a dance that heals and a seed that heals, Stalkerix is better supported here than in most of chapter 10. For reference, lane 5 is Electroar, Zapooch and Sparkdoe.

Lane 1 counts as the thin edge again: Swaystroll in the fourth row and Frostique at the back. Swaystroll's Ice Shield charges up and fires ice crystals when it breaks, so the longer it holds, the harder the blast.

Ignisnap has been the swap for Azurion twice, and Pyroprawn once. Waddledo or Polarpaw have gone in for Swaystroll, and Frugling instead of Cluckeroo.