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← All stagesSee all of chapter 25

Stage teams 25-10

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 25-10

25-10 is a boss that split players completely. Some called it the easiest boss of all time, with one going from 25-10 to 25-14 at level 447. Others said they might delete the app before they cleared it, or that they'd come back after some upgrades. The common point is that you have to win the sleep roll.

The lane that frustrated people is lane 4: Turtuff, Rockfu, Ripplewing and Gemsnail. One player with a T3 mushroom and turtle said the turtle, monkey and butterfly could never make it, and that even with the butterfly behind and the mushroom and sunflower buffs they didn't kill fast enough. If that's your lane, it's a damage problem more than a survival one. In another lineup the second column needs a T3 Rubblet to survive, and one player without it couldn't hold that side.

Lineup 1 starts almost everything in the front row. Lane 1 holds Clawzor, Ospisces and Capypapa, a shredding guardian with the puller behind and a healer after that. Lane 2 fields Zappur, Cheerlet, Trippet and Zapantler. Lane 3 is made up of Synthhog up front with Frostique and Tideon, and Azurion is alone in the third row of lane 5.

A slight adjustment came from level 488 with dojos at 4-4-3-3-4, and another version covered 25-10 through 25-14 at level 504 with dojos at 4-4-4-4-4. For this stage, Swaystroll, Sealoon or Dreadclaw can replace Clawzor, and Blitzmane or Sonarbat can go in for Synthhog.

Lineups are numbered in the order shown above, left to right, top to bottom.