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← All stagesSee all of chapter 24

Stage teams 24-80

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 24-80

24-80 is the boss that closes chapter 24, and players had strong feelings about it. One called it a hell hole and finally got out at level 447 after it wouldn't work at 446. Another reset more than five times at level 474 with dojos at 3-3-4-3-3, and someone else asked why it seemed to need every fire unit they owned. One player said it felt impossible without a level 5 fire dojo. The stage does ask for a lot of fire, and the moth's expanded support range is called a big help; one player said they could have cleared it much earlier with a T3 moth. Another cleared it at 458 without a T3 deer, sunflower or moth, pointing to the lion, mushroom and bat together.

Lineup 1's fire is concentrated in lanes 2 and 3. In the recorded lineup, Hellhound leads lane 2 with Charflutter and Embertail's mines, and lane 3 runs the mantis, Trippet and Tideon in front of Sparkrow and Flametail, the base of the Scorchwing line and the fireworks thrower firing from the last two rows.

The lion, mushroom and bat combo is spread across the board here: Zappur leads lane 4 ahead of Cheerlet, Ripplewing and Zapantler, Trippet is in lane 3, and Azurion is alone in lane 5.

The fixes players shared were small. Swapping Cheerlet and a T2 Firecoil made a shared lineup work for one player. Without a T3 puppy, a T3 Poakie can fill in. Another suggestion was to move everything down a row and replace the shrimp with the chipmunk. Frostique is the most listed swap for Capypapa in lane 1, and Hyphoria can replace Embertail.

Lineups are numbered in the order shown above, left to right, top to bottom.