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← All stagesSee all of chapter 24

Stage teams 24-70

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 24-70

24-70 is the chapter's boss, and the short version from players is that the mantis carried it. One player said they didn't even understand how they were losing so badly before they found a working setup. The sunflower's healing on the enemy side can mean a few retries, and one lineup leaves a couple of free slots for you to adjust. Another player said they used this same lineup for 24-71, 24-72 and 24-73 as well.

The mantis is listed as Manteeny, leading lane 3 from the second row. Trippet is directly behind it, spreading spores that damage enemies and speed up allies, and Ripplewing is at the back slowing and sleeping. A T3 mantis strikes continuously and inflicts Fragile on its own, which is why players see it as the key to the win.

For this stage, lane 4 is Rockfu, Cheerlet, Boltskipper and Zapantler: the monkey's clones up front, healing and Invincibility behind them, then the binding orb and the lance. Lane 1 is a fire column of Hellhound, Azurion and Flametail.

Layout-wise, lane 5 is Ospisces pulling enemies into its whirlpool with Capypapa healing behind it, and Swaystroll is the most listed swap for Capypapa. Rockwu can replace Rockfu, Cheerspring can replace Frostique in lane 2, Clawzor can stand in for Ospisces, and Flarevix for Flametail.