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Stage teams 22-70

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 22-70

22-70 is another boss, and players rated it fairly easy, though one said it can take a few retries. One version is described as an older lineup with a few units replaced and moved around, and the same setup was reported to carry a player from 22-70 to 22-73 at level 415 with dojos at 4-4-3-3-4.

The new unit is Ospisces in lane 1. Clawzor leads that lane with Ospisces, and Frostique is at the back. Ospisces summons waves that pull enemies together and a whirlpool that chips them, and when it pulls several at once the whirlpool stacks Weak on them. That clump is then right in front of Clawzor's claw, which hits an area and shreds, and Frostique's shards pierce through the bunch.

The rest of the lineup is built in tidy columns from the third row back. Lane 3 is all fire: Hellhound's Weak flames, Charflutter's healing ring of fire, Azurion's burn. Lane 4 lines up Zappur, Synthhog and Ripplewing, and lane 5 puts Turtuff and Rockfu ahead of Voltfawn.

If your moth isn't at T3 yet, Firecoil is listed in place of Charflutter, and Sealoon can stand in for Clawzor if you'd rather have another ricochet in lane 1.