Stage
22-80
Suggested level
394
▲ Enemy side
← All stagesSee all of chapter 22
10 teams · Why are there several results for one stage?
Stage
22-80
Suggested level
394
▲ Enemy side
Stage
22-80
Suggested level
410
▲ Enemy side
Stage
22-80
Suggested level
426
▲ Enemy side
Stage
22-80
Suggested level
426
▲ Enemy side
Stage
22-80
Suggested level
436
▲ Enemy side
Stage
22-80
Suggested level
447
▲ Enemy side
Stage
22-80
Suggested level
448
▲ Enemy side
Stage
22-80
Suggested level
449
▲ Enemy side
Stage
22-80
Suggested level
458–470
▲ Enemy side
Stage
22-80
Suggested level
459
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
22-80 closes the chapter with a boss that players called easy, no sweat. One said an older version built around Morphanessa worked after a couple of changes, so if you kept that one, try it before rebuilding.
What stands out in Lineup 1 is how far forward it sits. Zappur, Rockfu, Hellhound and Swaystroll all stand in the front row, and lane 4 starts one row back with Cheerlet. Lane 1 acts as the long one: Zappur leads it with Ospisces, then Voltfawn, and Capypapa in the fourth row healing the lot.
Capypapa is the cell worth noting this time. It shoots a zesty bullet and peels an orange that heals, and it's the healer for a lane that otherwise has a pulling whirlpool, a knockback wave and a piercing lance stacked ahead of it. Lane 2 and lane 3 both leave a gap: Charflutter's ring of fire sits behind Rockfu with Tideon two rows further back, and Frostique stands a row behind Hellhound with Ripplewing and Flametail after it.
Lane 5 is just Swaystroll and Serrabloom. Frugagon or Cluckeroo can go in for Swaystroll there, Capobeetle for Serrabloom, Waveflutter or Scorchwing for Ripplewing, and Sealoon or Cheerspring for Cheerlet.
Lineups are numbered in the order shown above, left to right, top to bottom.