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Stage teams 21-60

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 21-60

21-60, at level 415, starts four lanes in the first row and keeps them short. Lane 5 counts as the longest: Voltling, Surgehoof, Tideon and Frostique. Voltling paralyses, Surgehoof's shock waves splash more on Water enemies, and Tideon's mist slows and adds Fragile right before Frostique's shards land.

Lane 4 is all lightning: Blitzmane, Boltskipper and Zapantler. The lion's Morale boosts the Bind orb and the endless lance behind it. Lane 3 holds Serrabloom, Rockwu and Turtuff, three guardians. Lane 2 carries Rockzilla, Capobeetle and Waveflutter.

Lane 1 ends up being the fire lane, but late: Flarevix in the second row and Azurion behind it, two damage dealers with nothing in front.

Layout-wise, a level-364 player with dojos at 4-3-3-3-3 built their clear off a common version, and another tried an alternative with the frog at T3 and the zap dog at T2.

Cheerspring has been used in place of Boltskipper three times, which puts a healer into the lightning lane. Synthhog has gone in for Turtuff or Surgehoof, Pyrohound for Flarevix, and Charflutter, Lickflicker or Solaflora for Rockzilla.