Badge Dojo
Water 2-10
▲ Enemy side
← All Dojo battlesSee all of stage Water 2
Badge Dojo
Water 2-10
▲ Enemy side
Badge Dojo
Water 2-10
▲ Enemy side
Badge Dojo
Water 2-10
▲ Enemy side
Badge Dojo
Water 2-10
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
The final stage of the chapter keeps the 2-9 grid, and it has the widest set of recorded alternatives, most of them built on evolved forms.
Lineup 1 is unchanged: Cribbler and Maskfry in lane 1, Skinklet with Frostpaw behind it in the middle, and Swaystroll alone in lane 3. If your team is still mostly first forms, it remains the plan, and the level order from 2-9 applies.
The alternatives show where the Water roster goes next. In one alternative, Skinklet stands in row 1 of lane 1 with Bubbit in row 4, and the middle has Boldclaw in row 1 and Frostique in row 3. Boldclaw is an evolved form of Shellshy, firing a strong wave of bubbles that damages an area and slows it. Another alternative uses Skinkoon in row 1 of lane 1, Swaystroll in row 1 of lane 3, and a middle of Maskfry, Bubbit and Frostique. A third alternative stacks the middle with Swaystroll in row 1, Frostique in row 2, Ripplewing in row 3 and Bubbit in row 4, with Skinklet in row 1 of lane 1. As a substitute, Ripplewing throws water bombs that slow and sometimes put enemies to sleep, and hurts them as they wake.
Frostique, the evolved form of Frostpaw, recurs throughout those alternatives, and it joins Lineup 1 in the next chapter.
Lineups are numbered in the order shown above, left to right, top to bottom.