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← All Dojo battlesSee all of stage Water 2

Badge Dojo · Water 2-1

3 teams · Why are there several results for one battle?

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Water 2-1

The second chapter of the Water Dojo brings in a real tank. Lineup 1 puts Cribbler in row 2 of lane 1 with Maskfry behind it in row 3, Skinklet alone in row 2 of the middle, and Swaystroll in row 2 of lane 3 with Frostpaw in row 4.

Swaystroll is the unit to understand first. It is the second form of the Waddledo line, and it shields itself with ice while building up power, then fires ice crystals once the shield breaks. The longer it has charged, the harder those crystals hit. In practice, Swaystroll absorbs the first stretch of a wave behind its shield and then answers with a burst that rewards the time it held.

That makes it ideal at the head of lane 3. Enemies there spend a long time breaking the shield, and Frostpaw in row 4 behind it slows them and scatters ice fragments over the group while they do. By the time the shield breaks, the crystals land on enemies that are already hurt.

The front units of each lane start in row 2, so the board meets enemies at one depth across every lane.

In the alternative for these first stages, Skinklet moves to lane 1 with Capypapa behind, Clawzor takes the middle with Lullely in row 4, and Frostique replaces Frostpaw at the back of lane 3.

Lineups are numbered in the order shown above, left to right, top to bottom.