Badge Dojo
Rock 1-10
▲ Enemy side
← All Dojo battlesSee all of stage Rock 1
Badge Dojo
Rock 1-10
▲ Enemy side
Badge Dojo
Rock 1-10
▲ Enemy side
Badge Dojo
Rock 1-10
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
The first Rock Dojo chapter ends with a lopsided board. Lane 2 is empty, and lane 1 becomes a column: Snoozebo in row 1, Gibber in row 3, Shardsnail in row 4. Lane 3 keeps Rubblet up front and Taptail at the back.
The left column is the strongest lane in the chapter. Snoozebo blocks and recovers health, Gibber's shell flies forward and pierces the queue that forms against it, and Shardsnail adds its crystal block and shards from the very back. Three layers of damage hit anything that comes down that side.
The right side is the problem. Rubblet has no self-heal, and with the middle open, enemies that would have walked down lane 2 drift into the outer lanes, so Rubblet often faces more than its share. Once it falls, Taptail stands alone.
The alternative layout spreads the team out instead: Rubblet in row 1 of lane 1 with Rockhog in row 3 in place of Gibber, Snoozebo at the front of the middle, and Gibber moved to row 1 of lane 3. That version has a blocker at the head of every lane.
With Lineup 1, put levels into Rubblet before anything else. The next chapter leans on evolved forms, so start levelling Rubblet towards its second form now.
Lineups are numbered in the order shown above, left to right, top to bottom.