Badge Dojo
Lightning 3-10
▲ Enemy side
💡 Keep replaying until Zapooch moves straight up and Cheerlet stays put.
← All Dojo battlesSee all of stage Lightning 3
Badge Dojo
Lightning 3-10
▲ Enemy side
💡 Keep replaying until Zapooch moves straight up and Cheerlet stays put.
Badge Dojo
Lightning 3-10
▲ Enemy side
Badge Dojo
Lightning 3-10
▲ Enemy side
💡 Feel free to retry several times: Nekowatt's (the lucky cat) ATK is random.
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
The chapter ends with one of the hardest stages in the Lightning Dojo, and many players stay stuck here for a long time. Lineup 2 stacks lane 1 with Voltling in row 1, Zapooch in row 2 and Nimbuzzy in row 3, and puts Blitzmane alone at the front of the middle and Cheerlet alone at the front of lane 3.
Zapooch is the key addition. It fires a quick burst of lightning that chains from one enemy to the next, and it is the final form of the Zapup line. Behind Voltling, its chains jump through the group Voltling has paralysed, and Nimbuzzy's clouds behind it add more of the same. Lane 1 is where most of the killing happens.
The front row carries the rest. Blitzmane in the centre boosts the damage of Voltling beside it and shoves enemies back, while Cheerlet on the right heals Blitzmane and protects the front at the moment one is about to fall.
The recorded alternative is built around Nekowatt, whose punches hit harder the closer enemies get. In that alternative, Blitzmane and Sparkdoe hold lane 1, Cheerlet and Nekowatt take rows 2 and 3 of the middle, and Zapooch sits in row 3 of lane 3. In that alternative, nudging Nekowatt one cell up or sideways has turned near misses into a clear, so small adjustments are worth trying before rebuilding.
Lineups are numbered in the order shown above, left to right, top to bottom.