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← All Dojo battlesSee all of stage Lightning 2

Badge Dojo · Lightning 2-10

3 teams · Why are there several results for one battle?

Element

e.g. 3-5

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on Dojo Lightning 2-10

The final stage of the chapter uses the same grid, and it rewards a team that has grown into every unit.

Lineup 1 is unchanged: Electroar, Cheerlet and Sparkdoe down lane 1, Voltling and Synthhog in the middle, lane 3 open. The plan has been the same all chapter. Electroar pushes enemies back into a line, Sparkdoe spears and paralyses that line, Voltling paralyses the middle, Synthhog makes everything fragile, and Cheerlet heals and saves whoever is about to fall. On this last stage, none of those connections can fail.

The last recorded alternative takes a different shape. In it, Synthhog stands in row 2 of lane 1; the middle lane of that alternative has Electroar in row 2, Sparkdoe in row 3 and Boltskipper in row 4; Cheerlet stands in row 2 of lane 3. In that alternative, Cheerlet's dance sits on the right where Lineup 1 has nobody, and the middle stacks two kinds of control with the spear and the binding orb.

If the stage is close, retry before changing anything, because Cheerlet's save being spent too early can decide it. If it keeps failing, raise Voltling.

The third chapter moves to third forms, with Blitzmane, the evolved form of Electroar, at the centre.

Lineups are numbered in the order shown above, left to right, top to bottom.