Badge Dojo
Fire 4-10
▲ Enemy side
← All Dojo battlesSee all of stage Fire 4
Badge Dojo
Fire 4-10
▲ Enemy side
Badge Dojo
Fire 4-10
▲ Enemy side
Badge Dojo
Fire 4-10
▲ Enemy side
Badge Dojo
Fire 4-10
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
The Fire Dojo ends on a front-loaded board. Hellhound holds row 1 of lane 1 with Kitjitsu behind it in row 2. Charflutter holds row 1 of the middle, with Pyroprawn in row 3 and Azurion in row 4 behind it. Lane 3 is empty.
Charflutter at the front of lane 2 is the key choice. Putting a healer in row 1 is risky, but as a third form it is sturdy, and from there its large ring of fire reaches Hellhound beside it and Kitjitsu diagonally behind, as well as burning the enemies it faces. Every unit on the board benefits from the attack boost.
Hellhound weakens what it hits, which takes pressure off Charflutter next to it. Kitjitsu heals off burning enemies, and Pyroprawn and Azurion supply those burns from the middle column.
Charflutter is hard to replace here. Every alternative also uses it, so if you do not have the third form of Ashlarva yet, raising it is the main requirement for this stage. The alternatives move the team back a row instead: Hellhound in row 2 of the middle with Charflutter in row 3 of lane 1, or Hellhound in row 2 of lane 1 with Charflutter in row 2 of the middle and Kitjitsu in lane 3.
The layout has been confirmed to work, so if it fails, levels are the first thing to check.