Badge Dojo
Fire 1-10
▲ Enemy side
← All Dojo battlesSee all of stage Fire 1
1 teams
Badge Dojo
Fire 1-10
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
Chapter 1 ends with a board that leaves lane 1 without a blocker. Ignisnap stands in row 2 of lane 1 with Embertail right behind it in row 3. Pyropup holds row 1 of the middle, and Ashlarva holds row 1 of lane 3 with Tindercub behind it.
That left lane is the weak point. Enemies there meet Ignisnap first, a shooter rather than a blocker, and nothing in that lane heals or holds them. Embertail's mines, including the few it plants at the start, are the first thing that hurts them, and Ignisnap's burning fireballs keep working as they walk in. It is a lane that has to kill quickly, because it cannot hold.
Pyropup in the middle stands next to lane 1 and can catch some of those enemies with its fire pillar, so it is the nearest backup. The right side is the sturdy one, with Ashlarva healing and Tindercub dashing in and retreating to recover.
The fix if lane 1 leaks is to level Ignisnap so it kills faster, and Embertail so the mines do more before enemies reach the shooter. Both are already evolved, so they are also the units that carry over best into Chapter 2, where almost every unit on the board is a second form.