Stage
8-80
Suggested level
156
▲ Enemy side
← All stagesSee all of chapter 8
10 teams · Why are there several results for one stage?
Stage
8-80
Suggested level
156
▲ Enemy side
Stage
8-80
Suggested level
160
▲ Enemy side
Stage
8-80
Suggested level
161
▲ Enemy side
Stage
8-80
Suggested level
163
▲ Enemy side
Stage
8-80
Suggested level
163
▲ Enemy side
Stage
8-80
Suggested level
167
▲ Enemy side
Stage
8-80
Suggested level
168
▲ Enemy side
Stage
8-80
Suggested level
169
▲ Enemy side
Stage
8-80
Suggested level
174
▲ Enemy side
Stage
8-80
Suggested level
Unknown
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
The 8-80 boss keeps coming back. One player counts three forms, another complained about beating it four times in a row, and both point the same way: stack damage in the middle lane. Lineup 1's middle is lane 3, Swaystroll in front, Bubbit's mist making enemies Fragile behind it and Frostpaw slowing from the back, so everything that reaches the boss there hits harder.
Shotgun enemies are the other trap. The suggestion was to push the fire lane forward so it meets them directly, move the other lanes back, and use the water unit that pulls enemies instead of Bubbit. Droppit has also replaced Bubbit in a couple of clears.
Ashlarva is the weak spot. It's T1 in lane 2 between Pyrohound and Tindercub, and one player said not having the T2 butterfly was wrecking their runs. Azurion has been swapped into that cell twice. A clear at level 165 finished with five seconds left.
Lane 4 runs Stalkerix, Cheerlet and Ignisnap; lane 5 pairs Zappur's knockback with Gibber's shell and Sparkdoe's lance. Cobbledon, Cluckeroo and Frugagon hold lane 1, and Snoozebo or Tikowl have replaced Cluckeroo.
Lineups are numbered in the order shown above, left to right, top to bottom.