Stage
8-30
Suggested level
150
▲ Enemy side
← All stagesSee all of chapter 8
Stage
8-30
Suggested level
150
▲ Enemy side
Stage
8-30
Suggested level
150
▲ Enemy side
Stage
8-30
Suggested level
152
▲ Enemy side
Stage
8-30
Suggested level
156
▲ Enemy side
Stage
8-30
Suggested level
159
▲ Enemy side
Stage
8-30
Suggested level
160
▲ Enemy side
Stage
8-30
Suggested level
176
▲ Enemy side
Stage
8-30
Suggested level
193
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
8-30 stacks a full fire column down lane 3, five deep. Pyrohound's pillar opens it, Tindercub dashes in or retreats to meditate, Sparkit and Ignisnap fire from the middle, and Cluckeroo sits at the very back healing with its seed. Ignisnap's burn is what makes the lane deadly, since every fireball it lands keeps enemies burning while the others chip away.
The cost is that the other lanes run lean. Lane 1 is just Cobbledon and Turtuff in the front rows, and that Turtuff is the cell clears change most often: Snoozebo has gone in instead several times, and Rockhog once. If lane 1 is where you're leaking, try swapping in Snoozebo's self-healing thorns there first.
Lane 2 puts Stalkerix in front, Cheerlet behind it with heals and buffs, and Frugagon's exploding fruit at the back; Cactobud and Frugatoad have each replaced Frugagon. Lane 4 is Swaystroll and Frostpaw, and Capypapa or Snowcub have been swapped in for the penguin.
Lane 5 is built for control, Electroar knocking back, Droppit slowing and Sparkdoe piercing from the rear. Cragolin has been tried in place of Droppit.