Stage
5-50
Suggested level
99
▲ Enemy side
← All stagesSee all of chapter 5
Stage
5-50
Suggested level
99
▲ Enemy side
Stage
5-50
Suggested level
107
▲ Enemy side
Stage
5-50
Suggested level
112
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
5-50 pulls everyone back to the rear of the board, every lane the same depth, so there's no front line in the usual sense. Enemies walk a long way before anything blocks them, and the board is built to make that walk hurt.
The centre is the heart of it. Electroar leads lane 3 and knocks back whatever arrives, Cheerling sits right in the middle of the board healing and boosting attack and defence for the units around it, and Fluffle's lightning clouds drift over the lane from behind. If you're missing Electroar, clears here have put Voltkit or Sparkeet in that lane instead; Sparkeet brings damage reduction and an attack boost for its neighbours rather than knockback.
Frostique is an unusual first unit for lane 5. Its slowing ice block hits enemies before anything else does, Tindercub behind can dash in to finish them or fall back to meditate, and Zapooch chains lightning from the rear.
Lane 2 can also swap Boltskipper for Snoozebo if you'd rather have a body that heals itself than a binding orb. Firecoil's flame ring at the head of lane 4 does double duty, healing and boosting Blueflick and Hippiehog behind it.