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Stage teams 23-80

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 23-80

23-80 is the barrel boss again, and this time it has a move that bombs your units' health. Players said a healer besides the moth helps for that reason, and they pointed out that the far-right lane is all electric enemies. In other lineups the lion is the key unit for pushing the boss back. One suggestion was to move the right lane up a row so that its units get the moth's buff.

Lineup 1 answers the health bomb with healers spread across the board: Clucky behind Serrabloom in lane 1, Cheerlet in lane 2, Capypapa in lane 3, and Charflutter in lane 4.

The new unit leads lane 2. Snoozebo is a rock tank that fires piercing thorns while it dozes and snores, recovering HP as it goes. Cheerlet behind it dances to heal and boost, and the first time an ally nearby falls into danger it grants Invincibility, which is exactly the kind of save a health bomb calls for. Voltfawn and Tideon complete the lane.

Lane 5, facing those electric enemies, is Turtuff, Punchimp and Humbleetle, a rock column. Gemsnail is the most listed swap for the monkey there, with Rockwu or Rattlecoil as alternatives. Cheerspring or Firecoil can replace Charflutter, and Frugagon can replace Clucky.

Lineups are numbered in the order shown above, left to right, top to bottom.