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← All stagesSee all of chapter 23

Stage teams 23-60

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 23-60

23-60 is a boss stage, and one player finished it with a slot to spare and suggested putting the extra unit in whichever lane is weakest for you. One version is a slight adjustment of an earlier one at level 416, and the same lineup was reported to cover 23-60 through 23-65 at level 449 with dojos at 4-4-3-3-4.

Lineup 1 leaves lane 1 to Azurion alone in the fourth row. That's the obvious place for a spare unit if your left side keeps falling.

Lane 5 ends up being the long lightning column. Voltling leads it with Synthhog, then Voltfawn and Capypapa at the back. Voltling's shadow attack paralyses, Synthhog scouts and inflicts Fragile across a wide area, and the deer's lance pierces through what's been marked. Capypapa's oranges keep that column alive from the last row. Also, Zapantler is listed in place of Voltfawn if you have the evolved deer.

Lane 3 lines up Clucky at the back, behind Serrabloom, Trippet and Tideon, as the chicken-line healer. Cluckeroo is listed instead if yours is evolved. Lane 2 fields Hellhound, Charflutter and Ripplewing, and lane 4 is Zappur, Cheerlet and Zapooch, with Blitzmane as the usual replacement for Zappur.

Lineups are numbered in the order shown above, left to right, top to bottom.