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Stage teams 23-30

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 23-30

23-30 is a notorious wall, and the boss that throws barrels is the reason. The advice that keeps coming up is to keep the lion alive and accept a lot of resets. One player at level 411 with dojos at 4-4-3-3-3 reset more than twenty times just to keep the monkey, the deer and the fourth lane alive, and another failed for hours between 404 and 411 before clearing at 416. Putting more damage into the boss's lane helped, and people have cleared it without a lightning badge, without a T3 deer and without the monkey, but after many tries.

The lion is Zappur, leading lane 3 from the second row with Surgehoof behind it. Surgehoof is new: its shock wave splashes on hit, and it splashes more when it hits a water enemy. Ripplewing and Voltfawn fill the back of that lane, so the knockback, the splash and the sleep are all stacked in one column.

Voltling is the other new face, leading lane 1 with Zapooch. Its shadow attack hits an area and paralyses, a good fit ahead of Zapooch's chain lightning.

Look at lane 5: Boldclaw and Frostique, and it's the lane most often swapped. If it dies, one player fixed it with the penguin plus Maskfry, and Swaystroll is the most common replacement for Boldclaw. Rockwu can stand in for Rockfu, and Solaflora or Nimbuzzy for Zapooch.