Stage
22-10
Suggested level
369
▲ Enemy side
← All stagesSee all of chapter 22
10 teams · Why are there several results for one stage?
Stage
22-10
Suggested level
369
▲ Enemy side
Stage
22-10
Suggested level
371
▲ Enemy side
Stage
22-10
Suggested level
406
▲ Enemy side
Stage
22-10
Suggested level
410
▲ Enemy side
Stage
22-10
Suggested level
417
▲ Enemy side
Stage
22-10
Suggested level
421
▲ Enemy side
Stage
22-10
Suggested level
426
▲ Enemy side
Stage
22-10
Suggested level
443
▲ Enemy side
Stage
22-10
Suggested level
466
▲ Enemy side
Stage
22-10
Suggested level
Unknown
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
22-10 opens a new chapter at level 410, and nobody flagged a lane as the problem here. The notes that came with it are practical: one player evolved their mantis to T3 and nudged their level up a little before it went through, and another version leaves a slot empty and tells you to put the spare unit wherever your own run is weakest.
Lineup 1 is heavy in the middle and light on the left. Lane 1 is just Zappur in the third row and Voltfawn at the back, with a gap between them, so the lion's knockback is doing most of the holding there. Lane 3 ends up being the deep one: Swaystroll from the second row, then Frostique, Sealoon and Ripplewing behind it.
Sealoon is the new piece. It launches a ball that ricochets between enemies and inflicts Weak, and it sits right behind Frostique, whose ice block slows and splits into piercing shards. So the lane slows the pack, weakens it, and then Ripplewing at the back tries to put things to sleep.
Lane 2 leans on Serrabloom's Fragile strikes with Synthhog and Tideon behind, and lane 5 is the rock wall of Cobbledon, Rockfu and Turtuff. If lane 1 is where your run breaks, that's the lane to give the spare unit to.
Lineups are numbered in the order shown above, left to right, top to bottom.