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← All stagesSee all of chapter 16

Stage teams 16-80

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 16-80

16-80 is the chapter boss at level 281, and it shares 16-70's advice: the Dewgrub line helps a lot, one lineup may not work without it, and players at level 310 or more have passed without one. A clear using a T3 Ashlarva, the evolved form of Firecoil, has also been confirmed.

Lineup 1 holds most lanes back. Lane 1 starts in the first row, with Blitzmane, then Sparkdoe, Frugagon and Goonbug at the back. Here, lane 2 is Flametail, Firecoil and Bubbit. Grid-wise, lane 3 is Stalkerix, Rockwu and Morphanessa right behind the monkey, so Rockwu's clones are the adjacent attacks that can Slow and Sleep.

Seaswirl is new at the back of lane 5, behind Swaystroll and Frostique. It launches two bouncing balls that ricochet and inflict Weak. Also, lane 4 is Cheerlet and Azurion in the fourth and fifth rows.

Lollama, Cactobloom, Capobeetle or Cluckeroo have replaced Goonbug. Pandaroo or Rockzilla have gone in for Morphanessa, Cactobloom or Snowcub for Seaswirl, and Turtuff for Azurion.

Lineups are numbered in the order shown above, left to right, top to bottom.