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← All stagesSee all of chapter 14

Stage teams 14-50

3 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 14-50

14-50, listed at level 250, pushes most lanes back to the third row, so enemies walk a long way before they meet anything. The exception is lane 3, where Cobbledon stands in the second row with Turtuff behind it, Frugagon in the fourth and Rockwu at the back.

That makes lane 3 three guardians deep, with Frugagon tucked between them. Cobbledon's splitting beams and Turtuff's spinning shell soak the first hits, Frugagon slows from behind, and Rockwu's clones join in from the fifth row.

Nimbuzzy is new in lane 2, between Stalkerix and Cluckeroo. It summons clouds that keep dealing small lightning damage, alternating white clouds with dark ones that inflict Paralysis. With Stalkerix striking continuously ahead of it, enemies paralysed by a dark cloud stand in the mantis's reach.

Lane 1 ends up being the fire lane: Pyrohound, Firecoil and Azurion. As recorded, lane 4 is Blitzmane, Cheerlet and Zapooch. Lane 5 starts in the fourth row with Frostique and Sparkdoe, and has no guardian at all.

Lane 5 counts as the one to watch. Frostique's slow and Sparkdoe's paralysis have to stop enemies before they reach two damage dealers.