Stage
5-20
Suggested level
97
▲ Enemy side
← All stagesSee all of chapter 5
Stage
5-20
Suggested level
97
▲ Enemy side
Stage
5-20
Suggested level
98
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
Lane 3 turns out to be the gamble in 5-20: nobody stands in front, just Scorchwing, Embertail and Ignisnap stacked from the middle to the back. It holds because Embertail's mines are already down and trip up anything that walks in, Scorchwing unloads five fireballs in a burst, and Ignisnap's burn mops up. If that lane leaks, that's where an extra body belongs.
As for lane 4, it's the slow trap. Snoozebo soaks at the front while Droppit's mist and Rockhog's mud slow enemies twice over, so they spend a long time standing in Snoozebo's thorns.
Capypapa is the quiet key unit. From the back of lane 5 it heals a lane where Zapooch is the furthest unit forward and has no tank to hide behind, and Boltskipper's binding orb in between buys time for those heals to land.
In place of 5-10's penguin, lane 1 carries Cluckeroo, whose seeds split between damage and healing for Pearpair up front. Boldclaw opens lane 2 with a slowing bubble wave, and Sealing's ricochet ball bounces around behind Rubblet.