Stage
5-10
Suggested level
95
▲ Enemy side
← All stagesSee all of chapter 5
1 teams
Stage
5-10
Suggested level
95
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
5-10 hands the crowd control to lane 1. Waddledo holds the front behind its ice shield and throws crystals when the shield breaks, Droppit's mist slows whatever queues up behind it, and Ignisnap at the very back sets that slowed group on fire. Keep that order: the burn pays off because the mist keeps enemies standing in it.
Cheerling is the piece you'd miss most. Tucked behind Pearpair at the front of lane 2, it heals and raises attack and defence for the units around it, which keeps Pearpair upright and lets Embertail lay its mines in peace.
Consider lane 5, the scrappy one. Momopo hits harder against Frail targets and stops to heal after every kill, and Tindercub right behind can dash in, or fall back and meditate when it's in danger, so the pair can trade blows for a long time. Rubblet's beam backs them up from the third row.
Boltskipper's orb binds enemies from the back of lane 4, giving Snoozebo and Zapooch time to chew through them. Many 4-80 units come back here, but nearly all of them move cells, so rebuild rather than patching the old grid.