Skip to main content

← All stagesSee all of chapter 25

Stage teams 25-70

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 25-70

25-70 brings back the boss players called the goonch zombie, also described as a fish boss, and the consensus was that the bat is the key. The boss has to go down fast. One player said the mantis helped them kill it really quickly, and another pointed out that the Azurion and Tideon lanes can usually hold on their own without a mantis, which frees space for more units. One clear at level 504 with dojos at 4-4-4-4-4 won at zero seconds.

The bat in Lineup 1 is Synthhog in the second row of lane 3, directly behind Zappur, with Nimbuzzy, Trippet and Haplysia behind it. Its wide Fragile and the damage when Scouted expires are what speed the kill up, and Haplysia's Fragile cloud stacks on top.

Azurion stands alone at the back of lane 1, which matches the advice that its lane can solo. Lane 2 serves as the mantis, listed as Manteeny, with Cheerlet, Clucky and Waveflutter, and lane 5 is Ospisces ahead of Frostique.

One player insisted no other unit could replace a T3 snake in their version, so if you're copying a lineup with one, plan for it. Swaystroll is listed in place of Ospisces and Blitzmane in place of Zappur.

Lineups are numbered in the order shown above, left to right, top to bottom.