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← All stagesSee all of chapter 25

Stage teams 25-60

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 25-60

25-60 is a water boss, and it's another one where luck is called insane. A T3 snake makes a big difference, though people have cleared it without one, and the enemy layout in columns 2 and 4 was changed at some point, so older lineups may fail. One player insists the last column has to be water units, and the catfish was preferred over the unicorn for damage on the boss. Also, a level-496 player with badges at 4-4-4-3-4 won with a second left.

Against a water boss, Surgehoof at the back of lane 2 is the cell that stands out. Its shock wave splashes on hit, and the splashes increase when they hit a water enemy. It sits behind Cobbledon, Cheerlet and Trippet, so it's firing from cover with attack speed from the spores.

For crowd control, in another version the Blueflick line next to Waveflutter was said to spread the sleep better than the snake. Here Waveflutter is at the back of lane 4 behind Rockfu and Charflutter. Players also rated the T3 moth and mushroom for support, and the T2 trash panda and polar bear as useful.

Inside lane 3 sit Zappur, Synthhog, Zapantler and Haplysia. One player replaced the dung beetle with the grass chicken and put the sheep behind the monkey, and cleared with a second left. For this stage, Rockwu, Zenscarab or Turtuff can replace Rockfu, and Blitzmane can replace Zappur.