Stage
25-50
Suggested level
468
▲ Enemy side
← All stagesSee all of chapter 25
10 teams · Why are there several results for one stage?
Stage
25-50
Suggested level
468
▲ Enemy side
Stage
25-50
Suggested level
474
▲ Enemy side
Stage
25-50
Suggested level
484
▲ Enemy side
Stage
25-50
Suggested level
485
▲ Enemy side
Stage
25-50
Suggested level
488
▲ Enemy side
Stage
25-50
Suggested level
500
▲ Enemy side
Stage
25-50
Suggested level
502
▲ Enemy side
Stage
25-50
Suggested level
505
▲ Enemy side
Stage
25-50
Suggested level
507
▲ Enemy side
Stage
25-50
Suggested level
Unknown
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
25-50 has a boss players couldn't agree on a name for. One called it a goonch zombie, another a Frankenfish-style boss whose teleport makes it invincible for a split second. Either way, the timer is the problem: one player killed it with a second left, another finished at zero seconds going from 25-50 to 25-53 at level 468, and a level-492 player kept running out of time and suspected the other player's T3 bat was the difference. A strong bat was called essential at lower levels and easy past level 490.
The bat is Synthhog, directly behind Zappur in lane 3, scouting and spreading Fragile over a wide area. One clear was built around putting electric units next to buffers, without a T3 deer or bat.
That lane also holds Gibber, listed at its base form, in the third row behind the bat, launching a piercing spinning shell. Haplysia is at the back with its slowing, Fragile cloud and its Water aura.
Lane 4 is Pearpair, Charflutter, Trippet and Clucky from the front row, and Frugagon is listed in Clucky's place. Lane 2 is Rockfu, Cheerlet, Waveflutter and Zapantler. Lane 5 is the mantis and Nimbuzzy, and one player said that lane needed tweaking even after a quick clear at a much higher level. Azurion is alone in lane 1.