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Stage teams 24-10

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 24-10

24-10 was changed in an update, so older lineups may fail, and players struggled with it for a long time. One spent over an hour without a win and found no help anywhere, and one lineup failed at level 447 but worked at 457. The boss throws barrels again, keeping the lion alive is called critical, and you should expect a lot of retries. In versions that run Blitzmane, one player left the tile behind it empty so barrels had nothing to kill there, and Rockzilla was suggested as an alternative that helps the middle lanes survive.

Fragile is the other theme. A T3 mantis applies it on its own; the mantis here is listed as Manteeny, leading lane 2 with Charflutter and Sulfunk. Without the T3, the advice is to lean on the bat's Fragile and support lanes 1 and 3, which face water enemies. The bat is Synthhog, at the very front of lane 3, and one player insisted you need a water tank. Players also rated a T3 mushroom and a T2 owl, and one felt a T3 sunflower and deer were mandatory. In another version, Waveflutter plus Azurion is called very strong, with one buffed Azurion carrying a lane.

Sulfunk is new: its fumes keep damaging an area, spread, and sometimes ignite. Lane 5 is home to Hippiehog alone, shooting an orb that builds an Electricage and then firing signals at it for an electric surge. Solaflora or Voltfawn are listed in its place.