Stage
23-50
Suggested level
418
▲ Enemy side
← All stagesSee all of chapter 23
10 teams · Why are there several results for one stage?
Stage
23-50
Suggested level
418
▲ Enemy side
Stage
23-50
Suggested level
446
▲ Enemy side
Stage
23-50
Suggested level
449
▲ Enemy side
Stage
23-50
Suggested level
449
▲ Enemy side
Stage
23-50
Suggested level
452
▲ Enemy side
Stage
23-50
Suggested level
453
▲ Enemy side
Stage
23-50
Suggested level
474
▲ Enemy side
Stage
23-50
Suggested level
474
▲ Enemy side
Stage
23-50
Suggested level
486
▲ Enemy side
Stage
23-50
Suggested level
Unknown
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
23-50 has one known failure point: the boss surviving. The fix players shared came from a version where the seal sat behind the monkey in the middle lane, and replacing it with the dung beetle was enough. Another player said that at higher levels the fox could hold the left lane alone. One lineup was used from 23-50 through 23-55, and another covered 23-50 and 23-51 at level 449 with dojos at 4-4-3-3-4.
In Lineup 1 the middle lane is Turtuff, Punchimp, Tideon and Mudrump, so the monkey has Tideon's slowing mist behind it and Mudrump's mud balls at the very back.
The new cell is Capobeetle at the back of lane 1, behind Azurion. It turns invincible and dashes forward, hitting an area and inflicting Fragile, so the beetle charges through the lane and Azurion's fire lands on whatever it softened. If you'd rather keep lane 1 static, Kitjitsu, Frugagon or Solaflora are listed in its place.
Lane 4 starts in the front row, with Voltfawn there and Charflutter, Cheerlet and Trippet stacked behind it. That's the healing column, and it's what keeps the deer standing so far forward. Waveflutter can replace Ripplewing in lane 2, where it sits behind Synthhog.
Lineups are numbered in the order shown above, left to right, top to bottom.