Stage
23-10
Suggested level
398
▲ Enemy side
← All stagesSee all of chapter 23
10 teams · Why are there several results for one stage?
Stage
23-10
Suggested level
398
▲ Enemy side
Stage
23-10
Suggested level
400
▲ Enemy side
Stage
23-10
Suggested level
408
▲ Enemy side
Stage
23-10
Suggested level
410
▲ Enemy side
Stage
23-10
Suggested level
436
▲ Enemy side
Stage
23-10
Suggested level
443
▲ Enemy side
Stage
23-10
Suggested level
445
▲ Enemy side
Stage
23-10
Suggested level
449
▲ Enemy side
Stage
23-10
Suggested level
459
▲ Enemy side
Stage
23-10
Suggested level
470
▲ Enemy side
Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki
23-10 opens chapter 23 and it's tight on time. One player at level 400 finished with a second left and warned that the second lane might need a rerun to survive, another beat it with four seconds to spare. The lanes named as hard are the far left, the middle and the one right of the middle. The good news is that one player said this lineup took them from 23-10 to 23-19 without changing anything.
Lineup 1 leaves lane 5 almost empty. Azurion stands alone in the last row, throwing burning fireballs from as far back as it can, so everything else has to hold.
Lane 2 turns out to be the one to watch. Clawzor leads it from the second row with Charflutter, Trippet sits behind them, and Rockfu is at the back. Putting a guardian behind the damage is unusual, and it means Rockfu's clones show up late in the lane rather than taking the first hits. Trippet's attack speed spores and Charflutter's healing ring are what keep Clawzor standing, which is probably why players saw that lane die when the run went badly.
Lane 1 contains Serrabloom, Sunfleur and Humbleetle, lane 3 is Zappur, Voltfawn, Synthhog and Tideon, and lane 4 is Turtuff, Cheerlet and Ripplewing. On the grid, Rockwu or Rockhog can replace Sunfleur, and Waveflutter or Rattlecoil can go in for Ripplewing.
Lineups are numbered in the order shown above, left to right, top to bottom.