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Stage teams 22-20

10 teams · Why are there several results for one stage?

e.g. 12-40

Teams hand-picked from the community and test-run before posting · Images: Clash of Critters Wiki

Notes on stage 22-20

22-20 keeps most of the previous shape, and the same lineup was reported to carry a player through to 22-25 at level 413 with dojos at 4-4-3-3-4. The changes are in three cells, and the one that matters most is lane 2.

Trippet has been a substitute for Serrabloom at the head of lane 2, with Azurion directly behind. Trippet's spores spread out in a ring that keeps damaging enemies, and they also nick allies for a little HP while giving them attack speed. That trade suits a lane whose real damage is Azurion's burning fireballs, but it does mean lane 2 has no guardian. If it folds, putting Serrabloom back in Trippet's place is the listed fix.

The other two changes are quieter. Kitjitsu has come in at the back of lane 4 instead of Clawzor, behind Cheerlet and Tideon, where it can dash in on burning enemies or pull back to meditate when it's in danger. Turtuff has been swapped out for Humbleetle at the back of lane 5, so the rock lane ends with lingering dung balls that slow instead of a spinning shell.

Swaystroll stands in the front row of lane 3. Hellhound is offered as an alternative for Cheerlet or Kitjitsu, Waveflutter for Ripplewing, and Clawzor for Swaystroll if you want a guardian up front instead of a tank.